<data file="data\equipment\weapon_equip.ini" method="append">
<source>
[Munition
nickname = fc_c_gun01_mark06_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 0
weapon_type = W_Neutron01
one_shot_sound = fire_neutron5
munition_hit_effect = pi_neutron_04_impact
const_effect = pi_neutron_04_proj
lifetime = 1.000000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = fc_c_gun01_mark06
ids_name = 0 ;GENERATESTRRES("Salamanca Mk III"
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Corsair "Salamanca" Neutron Blaster Mk III</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is the best Neutron Blaster the Corsairs have to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
DA_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
HP_child = HPConnect
hit_pts = 19000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 120
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 6.300000
flash_particle_name = pi_neutron_04_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun01_mark06_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 60, 100
[Munition
nickname = fc_c_gun02_mark04_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 80
energy_damage = 1400
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = fc_c_gun02_mark04
ids_name = ;GENERATESTRRES("Tizona del Cid Mk II"
ids_info = ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Corsair "Tizona del Cid" Pulse Weapon Mk II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields, and weakest against graviton shields. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is the best Pulse Weapon the Corsairs have to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 19000
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 120
refire_delay = 0.250000
muzzle_velocity = 600
use_animation = Sc_fire
toughness = 1.600000
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark04_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100
</source>
</data>
<data file="data\equipment\weapon_good.ini" method="append">
<source>
[Good
nickname = fc_c_gun01_mark06
equipment = fc_c_gun01_mark06
category = equipment
price = 345680
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 0 ;GENERATESTRRES("Salamanca Mk III"
ids_info = 0 ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Corsair "Salamanca" Neutron Blaster Mk III</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is the best Neutron Blaster the Corsairs have to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
shop_archetype = equipment\models\weapons\li_plasma_blaster.cmp
material_library = equipment\models\li_equip.mat
[Good
nickname = fc_c_gun02_mark04
equipment = fc_c_gun02_mark04
category = equipment
price = 345680
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = ;GENERATESTRRES("Tizona del Cid Mk II"
ids_info = ;GENERATEXMLRES("<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Corsair "Tizona del Cid" Pulse Weapon Mk II</TEXT><PARA/><TEXT> </TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT>This is a pulse-based weapon that does enormous amounts of shield damage, but virtually no hull damage. This weapon is most effective against positron shields, and weakest against graviton shields. Corsair weapons use a bit more energy, but have better ranges and damage outputs. This is the best Pulse Weapon the Corsairs have to offer.</TEXT><PARA/><TEXT> </TEXT><PARA/><POP/></RDL>"
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
</source>
</data>
Can someone please help me figure out my problem?
NOTE: I Also can't unmount or sell them and there called Object Unknown.