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regenerating hull

The general place to discuss MOD''ing Freelancer!

Post Thu Jan 05, 2006 6:14 pm

regenerating hull

I always liked flying all the cool organic ships. You know, the nomad fighter gunboat battleship, and the good old yhuuzhan whatshisnames coralskipper. Now i do not like the fact that in order to live very long, i have to dodge as many shots as possible, because once i take a bit of damage, thats permenant, and i either have to die, or pay absurd repair costs. This is most notable in evolutions mod, where the nomad fighter is like paper without very high grade armor, with maintenence costs topping the money i earn. This is very depressing, for this makes these ships very nonviable as effective combat ships. I would like to know what i need to make hulls regenerate. Now ive been poking around the forums, and have reasonable modding skills. ive been lead to the conclusion that this could be acomplished with some sort of fuse put on the ship, only instead of doing damage, it does negative damage, repairing the hull. is this possible?

Post Thu Jan 05, 2006 7:52 pm

Generally, freelancer takes negative damage values as '0', so no.

Post Thu Jan 05, 2006 8:14 pm

So your saying you in reality have no idea, because you have never expieremented with it, and are just making assumptions.

Post Fri Jan 06, 2006 5:05 am

Generally, Freelancer takes negative damage as infinite damage, resulting in one hit shield down or, when the shield already is down, one hit hull down.

Post Fri Jan 06, 2006 9:13 am

Basically making damage negative will have no effect, i dunno if you could use the meathod the shield uses and stick it to the hull or not, ive never even looked into it and as i removed all shields in my mod i have no experiance with them lol

Post Fri Jan 06, 2006 5:37 pm


So your saying you in reality have no idea, because you have never expieremented with it, and are just making assumptions.


What?! Where did you get that idea? I'm insulted! I *HAVE* experimented with that, and quite a lot. In all the cases that i have encountered, nothing happened at all. I've tried very hard to get regenerating to work, but freelancer just doesn't like negative damage values. However, i never got this infinite damage phenomena, could that be caused by a value of -1 and not -2 or lower?

Edited by - Blackhole on 1/6/2006 5:38:20 PM

Post Sat Jan 07, 2006 9:25 am

I have been expierementing also, and yes, i have discovered that it doesnt work at all either, and i only said that so people wouldnt dismiss the thread as awnsered, and ignore it, i wanted a second opinion.

Post Mon Jan 09, 2006 5:37 pm

I am of the opinion that such a thing is possible, but Alcander's assistance (if he's still paying any attention to FL) is needed. DA originally had repair-bots, and had nanos that repaired over time, not instantly, in the game design. My thought on this is that this code probably still exists, but either needs to be turned on again, or we just need to proper INI call.

Post Mon Jan 09, 2006 10:13 pm

i understand you want a second opinoin, but please don't claim i'm making things up with


because you have never expieremented with it, and are just making assumptions.


Why would i reply if i had no idea what i'm talking about? As you can plainly see i DO know what i'm talking about and i do NOT like my efforts to be sideswiped as uneducated. So please, just ask for a second opinion instead of rendering mine useless.

Post Tue Jan 10, 2006 3:08 pm

*sigh* egos...who gives a damn whether you've experimented or not, you know you have, thats all that matters...this person doesnt know you and you dont know them...so quit worrying about what eachother thinks...goddamn

Post Tue Jan 10, 2006 3:44 pm

what happened to the "no swearing" rule?

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