New MOD
Main Features of new MOD:
at least 20 new ships/AI ships made playable
at least 20 new factions
at least 20 new systems
redesign of jump gates/trade lanes/docking rings
at least 2 new "evil factions" eg. Nomads
at least 30 new weapons
cloaking ability
If Possible:
new weapon with special hardpoint built into some ships allowing the creation of temporary jump-holes (maybe could require EXPENSIVE ammo, say $100,000 per unit)
giant explosions when ships are destroyed. (Blue maybe)
we need different modders capable of different aspects of modding:
Ship creating
System creating
Weapon/hardpoint creating
Faction creating
Artwork and manipulating of objects (Trade lanes, Jump gates etc.)
GOAL:
Create a large all-round MOD that is set out in such a way that any alterations to files like market_misc.ini are contained in XML script form, not altered duplicates, to conserve space. (we do this last)
RULE:
It is always good to be organised, so all files should be collected and stored on one computer. ie, mine if that is ok with everybody.
I am hoping this will be an informative activity for all choosing taking part, but it only takes one person to spoil it.