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New MOD

The general place to discuss MOD''ing Freelancer!

Post Sun Nov 20, 2005 3:44 pm

New MOD

Im starting a thread that works towards a large all-round MOD for freelancer. Anyone who can mod is invited to join in.
Main Features of new MOD:

at least 20 new ships/AI ships made playable
at least 20 new factions
at least 20 new systems
redesign of jump gates/trade lanes/docking rings
at least 2 new "evil factions" eg. Nomads
at least 30 new weapons
cloaking ability

If Possible:

new weapon with special hardpoint built into some ships allowing the creation of temporary jump-holes (maybe could require EXPENSIVE ammo, say $100,000 per unit)
giant explosions when ships are destroyed. (Blue maybe)

we need different modders capable of different aspects of modding:

Ship creating
System creating
Weapon/hardpoint creating
Faction creating
Artwork and manipulating of objects (Trade lanes, Jump gates etc.)

GOAL:

Create a large all-round MOD that is set out in such a way that any alterations to files like market_misc.ini are contained in XML script form, not altered duplicates, to conserve space. (we do this last)

RULE:
It is always good to be organised, so all files should be collected and stored on one computer. ie, mine if that is ok with everybody.

I am hoping this will be an informative activity for all choosing taking part, but it only takes one person to spoil it.

Post Sun Nov 20, 2005 5:30 pm

You know, there is a drawback to this new "Golden Age of Modding". Theres too many god**** mods and not enough modders.

Post Mon Nov 21, 2005 2:33 pm

And those of us that can mod are snowed under with our own mods.

Rebalance 3.5 Dev. Team
rebalance.blue-ion.net

Post Mon Nov 21, 2005 2:57 pm

ya i hear that - let's get it together people >_<

so,who's joining my team?

* shameless plug follows! *
FL:Redemption is an ambitious enhancement and expansion to Freelancer built on the XML toolkit 1.2
core features that alter every aspect of game play like volume for power caps and ammunition and armor,a complete and formula balanced weapon system, reductions in variation between fighter class hit points/hardpoints, external secondary reactors for ship classes light fighter through dreadnought(10 altered shield classes),afterburners integrated to enabled engine collisiongroups and thrusters removed entirely,modular 'bubble' shield projection that doesn't cover a full area and is independent of other shields,enabling every ship - period,enhancing explosions with blast impulse,introducing drag to nebulas,new cruise 'warp' buoys, 5 capital gun classes and 5 standard cap guns per house to eliminate confusing markets full of duplicate(model wise) weapons - as well as to restrict flak,missiles,primaries etc.

eyecandy features and whizbang features like new tradelanes and effects,permanently destructible base(s),explorable planet(s),orbiting satellites,increased LOD quality for ships,new neuralnet voice,faction/costume selector integrated,completely dynamic debris fields

features modders can appreciate like alphabetical organization,standardized shiparch formatting, renaming and shifting contents of traditionally mixed and misnamed ini's, simplifying simplifying simplifying!

Edited by - Cold_Void on 11/21/2005 3:01:18 PM

Post Mon Nov 21, 2005 3:04 pm

Doing like Cold_Void did

If you are a .NET programmer doing nothing right now and wishing for an entertaining, interesting, amazing, challenging (...) new project, join us!!

Email me or Black Hole at "programexpert at gmail dot com" or "erik2003 atgmail dot com"
Prepare to be...

Edited by - FriendlyFire on 11/21/2005 4:19:42 PM

Post Fri Nov 25, 2005 8:03 am

QUIT with the plugging. The topic is simply asking for help on his mod. Not for plugs of other mods. You guys have had threads, posts, and even front page news regarding your mods and utilities and don't need to take over this guy's thread about his mod with plugs for your own. If this persists I WILL be deleting posts.

Post Wed Nov 30, 2005 12:20 pm

do you have to skin/texture an object, before it can be displayed in the game?

Post Wed Nov 30, 2005 12:45 pm

Simple answer, YES.

Post Wed Nov 30, 2005 2:03 pm

On the subject of this mod... Can we know more about the cloak? I mean, I fear that there is no possible cloak that is 100% cheat-proof.

Post Wed Nov 30, 2005 2:43 pm

Lol I can do everything that you ask exept factionsand I'm too bysy making a big mod for a server. Maybe when im done I can just mail me.

Hers an example of my OLD mod so im mutch better now.

My mod

-------------------------------------
"You dont see me, you dont hear me, but you know im there."
I will bild the first Galactic Empire!

Edited by - Darth-Vader on 11/30/2005 2:43:00 PM

Edited by - Darth-Vader on 11/30/2005 2:49:00 PM

Edited by - Darth-Vader on 11/30/2005 2:51:17 PM

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