Mon Oct 24, 2005 4:46 am by Mace_166
It shouldn't be too hard to get that one working. All you need to do is modify missions/lootProps.ini. In that one it has all of the requirements for dropping loot.
Here's a typical entry:
[mLootProps
nickname = li_gun01_mark01;<--class 1
drop_properties = 8, 5000, 5000, 0, 2, 1
The "8" is the level required in order for the equipment to drop. So, if you change that to "1" instead for every weapon they will drop regardless. The "5000,5000" seems to be the bit that controls the dropping chances. The default equipment is:
[mLootProps
nickname = default_equipment
drop_properties = 0, 100000, 10000, 1, 2, 1
So, if you change all of the weapons to be 5000,000 instead you should get more weapons dropped.
I'm pretty sure you can get a better effect by using fuses. The things that control what happens when a ship is blowing up. I'm not very experienced with fuses, so, hopefully somebody else can show you that one.