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Attack Zone needed
The general place to discuss MOD''ing Freelancer!
21 posts
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So, did you add the new factions to newplayer.fl and mpnewcharacter.fl? I think it might be why he factions aren't behaving how they should.
Mpnewcharacter.fl can be editted by notepad, but for newplayer.fl, you need to download the saved game editor.
These are the new factions that you have added to the game aren't they? Whether they are lawful or unlaw dosen't really matter. It just seems to affect the name of the ship, either "raiders" or "patrol".
Well, maybe there's something else to check over.
Mpnewcharacter.fl can be editted by notepad, but for newplayer.fl, you need to download the saved game editor.
These are the new factions that you have added to the game aren't they? Whether they are lawful or unlaw dosen't really matter. It just seems to affect the name of the ship, either "raiders" or "patrol".
Well, maybe there's something else to check over.
@ Gehlhouse, ss_borg_grp & ss_stfl_grp are enemies in the initialworld.ini, the real problem is that this mods for MP only and built mostly in xml script ( using Argh's tool kit). AD01.ini has a couple of entries in it the rest is in the script files including a battle zone.
@ mknote, with 45 new factions and no newplayer.fl this would give anybody's CPU a headache. Not to mention corrupt your autosave.
Rebalance 3.5 Dev. Team
rebalance.blue-ion.net
@ mknote, with 45 new factions and no newplayer.fl this would give anybody's CPU a headache. Not to mention corrupt your autosave.
Rebalance 3.5 Dev. Team
rebalance.blue-ion.net
21 posts
• Page 2 of 2 • 1, 2
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