Sat Oct 22, 2005 5:31 pm by Gehlhouse
Ok, I meant the change was 0.2 and - 0.2
Here is my system so far what works very well with Bountyhunters and Outcasts.
[SystemInfo
alias = AD01
name = AD01
space_color = 0, 0, 0
local_faction = ss_adm_grp
[Archetype
[TexturePanels
file = universe\heavens\shapes.ini
[Dust
spacedust = Dust
[Music
space = music_li_space
danger = music_li_danger
battle = music_li_battle
[Ambient
color = 0, 0, 0
[Background
basic_stars = solar\starsphere\starsphere_stars_basic.cmp
complex_stars = solar\starsphere\starsphere_li01_stars.cmp
nebulae = solar\starsphere\starsphere_li01.cmp
[LightSource
nickname = AD01_system_light_1
pos = 0, 0, 0
color = 255, 255, 255
range = 200000
type = POINT
attenuation = 1, 0, 0.000000
[zone
nickname = Zone_testy_ambient_zone_01
pos = -99552, 0, -65114
rotate = 0, -60, 0
shape = SPHERE
size = 3000
sort = 1
toughness = 7
density = 20
repop_time = 5
max_battle_size = 25
pop_type = li_n_grp, single_base_law
pop_type = ss_stfl_grp, base_cluster_law
relief_time = 9
faction_weight = li_n_grp, 6
faction_weight = ss_stfl_grp, 6
density_restriction = 4, unlawfuls
density_restriction = 4, lawfuls
encounter = area_defend, 6, 0.200000
faction = li_n_grp , 0.150000
encounter = area_scout, 6, 0.300000
faction = ss_stfl_grp , 0.250000
[EncounterParameters
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[Object
nickname = Dock_Ring_AD01_90
ids_name = 459851
ids_info = 459851
pos = -99552, 0, -65114
rotate = 0, 0, 0
archetype = dock_ring
dock_with = AD01_90_Base
reputation = ss_adm_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = 0, robot_body_B
difficulty_level = 4
loadout = docking_ring_loadout
pilot = pilot_solar_easiest
[Object
nickname = AD01_90
ids_name = 459752
ids_info = 459852
pos = -99552, 0, -68319
rotate = 0, 0, 0
spin = 0, 0.010000, 0
Archetype = planet_watblucld_3000
base = AD01_90_Base
atmosphere_range = 3200
burn_color = 255, 222, 160
reputation = ss_adm_grp
[Object
nickname = AD01_to_Hi01_hole
ids_name = 260896
pos = -61536, 0, -88541
rotate = 0, 140, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Hi01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Hi01, Hi01_to_AD01_hole, gate_tunnel_bretonia
[Object
nickname = AD01_to_Li01_hole
ids_name = 260622
pos = -91197, 0, -92083
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_Li01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Li01, Li01_to_AD01_hole, gate_tunnel_bretonia
[zone
nickname = Zone_AD01_to_Li01_hole
pos = -91196, 0, -92082
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
[RepChangeEffects
group = li_n_grp
event = object_destruction, -0.030000
event = random_mission_success, 0.085900
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
---
empathy_rate = ss_stfl_grp, -0.20000
---
---
[RepChangeEffects
group = ss_stfl_grp
event = object_destruction, -0.006000
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = li_n_grp, -0.20000
---
That is all right now.
After I shot down the Starfleet ships a few times the Starfleet faction turns to green but it was not interact in the battle if the Navi faction attacked me.....
Even I go on formation with Starfleet ships and the Starfleet ships have been hit by Navy ships.
I guess the problem must be in the configuration file of the starfleet ships. The Solarus-Mod implimented plenty of ships, but all are only patrolling not fighting if they are not in self defence.