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Mission Help

The general place to discuss MOD''ing Freelancer!

Post Wed Oct 19, 2005 3:36 pm

Mission Help

oh god i hate misssions and once i work out whats wrong i shall write a tutorial as nobody writes a tut like me*
Allright, as far as i can see this should be easy enough, i have the following files:

mbases <pre><font size=1 face=Courier>[MBase
nickname = SO01_01_Base
local_faction = so_grp
diff = 3
msg_id_prefix = gcs_refer_base_SO01_01_Base

[MVendor
num_offers = 4, 6

[BaseFaction
faction = elite_grp
weight = 10
offers_missions = true

[BaseFaction
faction = so_grp
weight = 33
npc = li0111_li_n_001_m
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 30

[BaseFaction
faction = X_grp
weight = 33
npc = li0111_gateway_001_m
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 20

[BaseFaction
faction = O_grp
weight = 33
npc = li0111_rh_n_001_m
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 50

[GF_NPC
nickname = li0111_fix_ship
base_appr = Robot_body_b
individual_name = 245176
affiliation = gd_bh_grp
voice = rvp003

[GF_NPC
nickname = li0111_fix_trader
base_appr = Robot_body_c
individual_name = 244643
affiliation = gd_bh_grp
voice = rvp003

[GF_NPC
nickname = li0111_fix_weaponsdealer
base_appr = Robot_body_d
individual_name = 244644
affiliation = gd_bh_grp
voice = rvp003

[GF_NPC
nickname = li0111_li_n_001_m
body = li_male_elite_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220052
affiliation = X_grp
voice = rvp101
bribe = X_grp, 16666, 16101
room = bar

[GF_NPC
nickname = li0111_rh_n_001_m
body = rh_male_elite_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220688
affiliation = O_grp
voice = rvp101
bribe = O_grp, 16666, 16100
room = bar

[GF_NPC
nickname = li0111_gateway_001_m
body = pl_male2_peasant_body
head = ge_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220212; !li0406_gateway_001_m_name
affiliation = pvp_grp
voice = rvp101
bribe = pvp_grp, 8333, 16102
room = bar

[MRoom
nickname = bar
character_density = 4
fixture = li0111_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender

[MRoom
nickname = Deck
character_density = 2
fixture = li0111_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = li0111_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment

[MRoom
nickname = ShipDealer
character_density = 2
fixture = li0111_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer </font></pre>
System <pre><font size=1 face=Courier>[zone
nickname = zone_so01_destroy_vignette_1
pos = 0, 0, 0
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open </font></pre>

Anything else i need?
Changed all VignetteParams.ini to only unclude my factions, every single one now has a so_grp thing.. aye!

Well thanks for the help as i know you are all caring helpfl people who care more about me than anything else around

thx


*i have never actually written one but it will be good :p

Post Wed Oct 19, 2005 4:41 pm

There's a couple of things, your dealers have the bounty hunter faction instead of the local base owning faction, i'm not sure if you intended that.
Also, your weights are a bit over, they should total 100 instead.
If you are adding vignettes, its best to add lots of them all over the place. Try to add a low density ambient pop to the entire system as it will help you to get the missions working. Try using different types of vignettes too, variations of unlaw-law, law-unlaw and unlaw-unlaw to suit the factions.

Post Thu Oct 20, 2005 5:04 am

oh thats weird ^^

thanks ill get it done now

Post Thu Oct 20, 2005 5:25 am

thank you, ka-done!!

Post Thu Oct 20, 2005 7:37 am

Glad you've got it sorted, its always something silly.

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