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Really small ship Camera Problems

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Post Sat Oct 01, 2005 2:33 pm

Really small ship Camera Problems

Hello TLR.

I am currently working on a mod that has a big particularity in the fact that it uses a really small scale. This can make having real-sized planets with real-sized ships possible. Our problem right now is with the ThirdPersonCamera. We have a fighter that's, in FLModelTool, 0.073558 of radius. That is extremely small. Our issue is that with this, we would have wanted to put the camera literally besides the ship. Unfortunately, we haven't been able to do so.

Is there a way or to put the camera extremely close to the ship, or to make a ship of that size to look as if it was of a normal size?

Also, does anyone have a better idea than reducing the size of everything? Using Freelancer's original scale for ships would give us huge planets and overly big systems with multiple issues like Planets disappearing or Nebulae acting screwy with systems 200k X 200k or more.

Post Sat Oct 01, 2005 2:41 pm

Try changing the settings in the Cameras.ini

Rebalance 3.5 Dev. Team
rebalance.blue-ion.net

Post Sat Oct 01, 2005 3:32 pm

I've already tried changing the fov in there, but the problem is that makes the mouse go insanely fast, most of the textures get bad looking because they are stretched, and I don't want all the ships to have a close up camera. We have two insanely small ships (Fighters), most of the others are Cap Ships.

Post Tue Oct 04, 2005 1:28 pm

*bump*

Post Tue Oct 04, 2005 2:14 pm

huh..the camera offset is at 0, 0 then?

Post Tue Oct 04, 2005 3:18 pm

Even at 0,0 it does not work correctly. The ship shows up as a dot (. in a *little* bigger)

Post Tue Oct 04, 2005 5:00 pm

what about using the hardpoint HpCockpitEx - if i remember correctly this is the default exterior camera position for a ship with no exterior camera info

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