Really small ship Camera Problems
Hello TLR.
I am currently working on a mod that has a big particularity in the fact that it uses a really small scale. This can make having real-sized planets with real-sized ships possible. Our problem right now is with the ThirdPersonCamera. We have a fighter that's, in FLModelTool, 0.073558 of radius. That is extremely small. Our issue is that with this, we would have wanted to put the camera literally besides the ship. Unfortunately, we haven't been able to do so.
Is there a way or to put the camera extremely close to the ship, or to make a ship of that size to look as if it was of a normal size?
Also, does anyone have a better idea than reducing the size of everything? Using Freelancer's original scale for ships would give us huge planets and overly big systems with multiple issues like Planets disappearing or Nebulae acting screwy with systems 200k X 200k or more.
I am currently working on a mod that has a big particularity in the fact that it uses a really small scale. This can make having real-sized planets with real-sized ships possible. Our problem right now is with the ThirdPersonCamera. We have a fighter that's, in FLModelTool, 0.073558 of radius. That is extremely small. Our issue is that with this, we would have wanted to put the camera literally besides the ship. Unfortunately, we haven't been able to do so.
Is there a way or to put the camera extremely close to the ship, or to make a ship of that size to look as if it was of a normal size?
Also, does anyone have a better idea than reducing the size of everything? Using Freelancer's original scale for ships would give us huge planets and overly big systems with multiple issues like Planets disappearing or Nebulae acting screwy with systems 200k X 200k or more.