Umm..,
We tried this, could not get it to work without a zillion errors popping up on the console in MP followed by a server crash.. only thing to come out of it was that Freelancer does not like to be 'forced' to update on the fly.. as the ship.. has a given capacity.. and changing this is difficult.. Now it mnay be possible via XML scripts but getting it to work both server and client side is the hard part.. you can however add cargo 'pods' as buyable extras its been done but as to the mechanics.. well... it's like how sour is that lemon.. suck it and see..
Harrier
We tried this, could not get it to work without a zillion errors popping up on the console in MP followed by a server crash.. only thing to come out of it was that Freelancer does not like to be 'forced' to update on the fly.. as the ship.. has a given capacity.. and changing this is difficult.. Now it mnay be possible via XML scripts but getting it to work both server and client side is the hard part.. you can however add cargo 'pods' as buyable extras its been done but as to the mechanics.. well... it's like how sour is that lemon.. suck it and see..
Harrier