Fri Sep 23, 2005 5:58 pm by flybyu
OK here it goes
1ST
data\ships\loadouts.ini
-Look for this
[Loadout
-Leave this
nickname = msn_playerloadout -Leave this
-Change this to the ship you want from here down
archetype = ge_fighter
equip = ge_gf1_engine_01
equip = shield01_mark01_lf, HpShield01
equip = ge_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = li_gun01_mark01, HpWeapon01
equip = li_gun01_mark01, HpWeapon02
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
Like this
archetype = ge_fighter2
equip = ge_gf2_engine_01
equip = npc_shield03_mark04, HpShield01
equip = ge_fighter2_power01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = gd_im_gun01_mark03, HpWeapon01
equip = gd_im_gun01_mark03, HpWeapon02
equip = gd_im_gun01_mark02, HpWeapon03
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = SlowSmallOrange, HpRunningLight06
equip = SlowSmallOrange, HpRunningLight07
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
2nd
data\ships\rtc_shiparch.ini
-Look for this
[Ship
-Leave this
nickname = rtcprop_civ_fighter -Leave this
-Change this
LODranges = 0, 60, 120, 250, 500, 1000
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
Find the ship your looking for in this case the Startracker
[Shipnickname = rtcprop_civ_elite
-copy this from here down, and paste it below nickname = rtcprop_civ_fighter
LODranges = 0, 60, 120, 250, 500, 1000 -copy this from here down, and paste it
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
type = FIGHTER
3rd
data\missions\npcships.ini
Look for this
[NPCShipArch
nickname = fauxplayer
ship_archetype = msn_playership
-Change it to
ship_archetype = ge_fighter2
4th and final
data\missions\m01a\m01a.ini
Look for this
[Trigger
nickname = mrp_accept
-Change this
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout
To this
Act_SetShipAndLoadout = ge_fighter2, msn_playerloadout
Now you’re done you will start in a Startracker, and it will show up in the cinematic