Buyable bases?
I heard something about this ages ago, is it practical? Does it require either scripting or server admin chnging the files?
I have thought of a way of doing it. You could have a base added with a unique faction assigned to guard it. Then the player buys a bribe, which has had its text changed, and gets access to the base. In SP this would work ok, the equipment and ships available at the base would all be mentioned at the bribe text screen. The base would be dockable (obviously) and it could be destructable as it wouldn' cause the player-death-crash.
In MP, the base would be dockable so it would need to be indestructable to prevent the game crashing. I can't see how you could prevent the other players from docking at the base that you have bought. It would need to be controlled by admin at the next server maint.
Clanwise, all players from the same clan would be allowed access to the base and the defending local forces would attack anybody not friendly with them.
Any other ideas?
Edited by - M-A-C-E_166 on 9/11/2005 2:42:00 PM
I have thought of a way of doing it. You could have a base added with a unique faction assigned to guard it. Then the player buys a bribe, which has had its text changed, and gets access to the base. In SP this would work ok, the equipment and ships available at the base would all be mentioned at the bribe text screen. The base would be dockable (obviously) and it could be destructable as it wouldn' cause the player-death-crash.
In MP, the base would be dockable so it would need to be indestructable to prevent the game crashing. I can't see how you could prevent the other players from docking at the base that you have bought. It would need to be controlled by admin at the next server maint.
Clanwise, all players from the same clan would be allowed access to the base and the defending local forces would attack anybody not friendly with them.
Any other ideas?
Edited by - M-A-C-E_166 on 9/11/2005 2:42:00 PM