Sun Sep 18, 2005 11:59 pm by Argh
The current version has XYZ indicators at the poles... my only beefs with HardCMP is that it doesn't support any transparency, making it kind've hard to make sure windows are working right, and it'd be nice to be able to scale the cube up/down for tricky positioning tasks. But that's all pretty minor- for a freeware, third-partty utility made for game modeling, HardCMP is one of the nicest ever made, no doubt about it.
At any rate... importing CMPs/MATs into MS3D really isn't that time-consuming. The bigger problem would be all of those folks who're still using TGAs instead of the far better DXT1 DDS format for their MATs... you'd have to spend awhile flipping things over, for 70+ ships, no doubt...