Crashing room that won''t stop crashing
[MBase
nickname = Hi03_01_Base
local_faction = fc_c_grp
diff = 5
msg_id_prefix = gcs_refer_base_Hi03_01_Base
[MVendor
num_offers = 5, 7
[BaseFaction
faction = fc_c_grp
weight = 50
offers_missions = true
mission_type = DestroyMission, 28.478237, 53.365005, 50
npc = hi0301_corsairs_001_m
npc = hi0301_corsairs_002_m
npc = hi0301_corsairs_003_f
npc = hi0301_corsairs_004_f
[BaseFaction
faction = fc_ou_grp
weight = 45
offers_missions = true
mission_type = DestroyMission, 28.478237, 53.365005, 50
npc = hi0301_outcasts_001_m
npc = hi0301_outcasts_002_m
npc = hi0301_outcasts_003_f
[BaseFaction
faction = gd_z_grp
weight = 5
npc = hi0301_zoners_001_m
[GF_NPC
nickname = hi0301_fix_bartender
body = pl_male1_journeyman_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524307
affiliation = fc_c_grp
voice = rvp106
bribe = fc_c_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100
[GF_NPC
nickname = hi0301_fix_ship
body = pl_male1_journeyman_body
head = pi_pirate1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524308
affiliation = fc_c_grp
voice = rvp106
[GF_NPC
nickname = hi0301_fix_trader
body = pl_male1_journeyman_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524309
affiliation = fc_c_grp
voice = rvp101
[GF_NPC
nickname = hi0301_fix_weaponsdealer
body = pl_male1_journeyman_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524310
affiliation = fc_c_grp
voice = rvp101
[GF_NPC
nickname = hi0301_corsairs_001_m
body = pl_male1_journeyman_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524314
affiliation = fc_c_grp
voice = rvp140
misn = DestroyMission, 28.478237, 53.365005
room = bar
[GF_NPC
nickname = hi0301_corsairs_002_m
body = pl_male1_journeyman_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524315
affiliation = fc_c_grp
voice = rvp106
misn = DestroyMission, 28.478237, 53.365005
room = bar
accessory = prop_neuralnet_F_right
[GF_NPC
nickname = hi0301_corsairs_003_f
body = pl_female1_journeyman_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 524316
affiliation = fc_c_grp
voice = rvp546
misn = DestroyMission, 28.478237, 53.365005
room = bar
[GF_NPC
nickname = hi0301_corsairs_004_f
body = pl_female1_journeyman_body
head = rh_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 524317
affiliation = fc_c_grp
voice = rvp501
misn = DestroyMission, 28.478237, 53.365005
room = bar
[GF_NPC
nickname = hi0301_outcasts_001_m
body = pi_pirate3_body
head = pi_pirate3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524318
affiliation = fc_ou_grp
voice = rvp106
misn = DestroyMission, 28.478237, 53.365005
room = bar
accessory = prop_mask_outcast
[GF_NPC
nickname = hi0101_outcasts_002_m
body = pi_pirate3_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524319
affiliation = fc_ou_grp
voice = rvp106
misn = DestroyMission, 28.478237, 53.365005
room = bar
accessory = prop_mask_outcast
[GF_NPC
nickname = hi301_outcasts_003_f
body = sh_female1_body
head = sh_female2_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 524321
affiliation = fc_ou_grp
voice = rvp546
misn = DestroyMission, 28.478237, 53.365005
room = bar
accessory = prop_mask_outcast_fem
[GF_NPC
nickname = hi0301_zoners_001_m
body = pl_male1_peasant_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524320
affiliation = gd_z_grp
voice = rvp106
room = bar
[MRoom
nickname = bar
character_density = 6
fixture = hi0301_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom
nickname = trader
character_density = 2
fixture = hi0301_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom
nickname = ShipDealer
character_density = 2
fixture = hi0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
[MRoom
nickname = Equipment
character_density = 2
fixture = hi0301_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
And the plot thickins! I then changed, via Hi03_01_Base.ini, the entries to that of New Madrid (Malta), and it works... for a time. Then we're back to crashing. So I change it to Barcelona (Crete). Works... for a time. Then our favorite Mr. Crash pays a visit. Will Tofu Fight is going on?
MK