I tried to integrate Alt OpenSP into the XML-Toolkit. But it seems like it's only working correctly if you choose the first starting location.
I stumbled upon this problem when I trying this for my own little XML-Toolkit-based project, and I tried it again with 'clean' versions of both the Toolkit and Alt OpenSP.
I had to include a little check-file: an XML file that adds a body to bodyparts.ini, because this is where I first discovered the problem, and it's easy to see whether there is or is not a bodyparts.ini.flmmbak file. (This is not the only thing not coming thru, but it's just so easy to check because it's so isolated.)
So the problem is: if you're not just going for the default options, there isn't a bodyparts.ini.flmmbak. Meaning: not all XML files are performed.
Do you have any ideas, comments etc.? I hope it's just me screwing up, because a combi of the Toolkit and Alt OpenSP would of course be the best basis for a mod.
(I can't see any obvious error like missing brackets, missing or misspelled tags etc. Besides, FLMM should have indicated this.)
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EDIT: I moved the entire options thing to a seperate xml-file called 999_script.XML, to make sure it is performed after al the other stuff (and imported a new script.xml from the original Toolkit) but then, the questions (location, money) simply aren't presented to the player.
Edited by - Moonhead on 9/8/2005 1:07:57 AM