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Today the guns are silent...

The general place to discuss MOD''ing Freelancer!

Post Sat Sep 03, 2005 3:09 pm

Today the guns are silent...

I have put a cruiser ingame as a (non-dockable) base. However, when the cruiser fires its weapons, no sound comes out. They are the default ones from the game, so they should. What gives?

MK

Post Sat Sep 03, 2005 9:28 pm

Mknote,

Now I dont know for sure if this is the case but check the turret .cmps in hardcmp.., If they have two barrels then that's why.. Freelancer will not support multi HPFire hardpoint weapons instead you have to assign a sound to the effect not the weapon..

Harrier

Post Sat Sep 03, 2005 11:13 pm

Yeah, that's definately what's going on here. The li_cruiser guns are definately two-barrelled. Go to the Effects.ini, find the effect listed for the Flash (this is the easiest method) and then assign a snd_effect = "whatever the name of the sound you want to hear played" to that Effect.

BTW, I not only did this, for the XML Toolkit Mod, 1.2, but I also re-mixed the capgun fire noise so that it's quieter- this is necessary, because otherwise the doubled sound (FL treats two identical sounds playing at the exact same time as one sound, doubled in volume) results in distortion and annoying audio crackling, along with noticable lag (caused by FL's sound-handling code desperately trying to mix the sound channels down to a non-cutoff level, I suspect). So fixing this both made things sound appropriate and reduced the lag of multi-fire weapons.

So, uh... look at how this was solved in the Toolkit, if you're stuck. Basically, you just have to follow the INI references... like everything else

Post Sun Sep 04, 2005 6:57 am

Do you mind if I use your sound effect?

MK

Post Sun Sep 04, 2005 10:31 pm

Argh,

No offence intended but I thought I might post a short note to set the record straight... Parabolix solved this, as he did the error message generated when you use the nomad 'invisible' gun .cmps..

Harrier

Post Sun Sep 04, 2005 10:52 pm

Oops! My bad- not meaning to steal credit where it's properly due there. The multi-gun sound issue was not solved by me- the Toolkit just shows a practical example of a implemented solution.

And yes, feel free to make use of the sound. The entire contents of the Toolkit have been, and always will be, freely "borrow-able" for people in the FL community

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