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Is there a way to lock jumpgates and tradelanes when your fa

The general place to discuss MOD''ing Freelancer!

Post Tue Aug 30, 2005 4:45 am

Is there a way to lock jumpgates and tradelanes when your fa

Since you can't dock with a hostile base, neither should you be able to dock with a hostile jumpgate/trade lane. It's always seemed rather rediculous that factions allow you to use their transportation services, even if you are hostile to them.

So, my question is: whether it's possible to lock the tradelanes/jumpgates from players who have a negative faction rating? This would force enemy players to take non traditional routes-- through jump holes. It would also give players in merchant vessels a fleeting chance if they could only get to a trade lane.

Has anyone attempted to mod it like this before?



Edited by - lvxoccvlta on 8/30/2005 5:48:53 AM

Post Tue Aug 30, 2005 5:15 am

i duno but ill have a look wen i get home, i supose it would use the same system as the negative base uses

Post Tue Aug 30, 2005 2:49 pm

What you have to remember is that in the story Trent & Juni need to use them to flee Liberty. So any alterations will mean you'll never get out of Liberty alive , as the badlands are a hell of a long way to go on cruise with all of Liberty after you.

Rebalance 3.5 Dev. Team
rebalance.blue-ion.net

Post Tue Aug 30, 2005 4:07 pm

Erm.... didn't Trent and Juni flee Liberty via a forgotton jump gate in the badlands near Icarus Station rather than the normal Jump Gates? My memories not so great though, it's been a veeerrryyyy long time since I last played vanilla Freelancer.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

Post Tue Aug 30, 2005 4:17 pm

yes, they ddi\- ah SH!***** i can't backspace! AIIIEEEE.

In any case, they left thorugh(blah_) a forgotten jumphole, yes, but that jumphole is hostile to you. It therefore would be locked if you had this activated.

again, sorry for errors, but i can't backspace! WTF?!?!?!

Post Wed Aug 31, 2005 6:54 pm

tradelanes and gates CAN be hostile,you're just not making the right factions angry.download my cvfc roleplay enhancer mod(MP only) in mod announcements and play as a xeno or other disreputable faction - you'll see they can't use jumpgates or tradelanes.

Edited by - Cold_Void on 8/31/2005 7:55:53 PM

Post Wed Oct 05, 2005 7:56 am

@Cold... ur talkin about CVFC Server Configuration MOD and Faction and Character Selector?

how did u do that anyway cuz i didnt got the chance to test it or see it :p

im refering to lockin gates lanes cuz other stuff is clear to me.

Edited by - k0rben on 10/5/2005 8:57:29 AM

Post Wed Oct 05, 2005 10:54 am

Erm... Even if the gate/lane is ennemy with you, you can go through (While getting shot at)... I did that MANY times. Just.. be quick.

Post Wed Oct 05, 2005 11:59 pm

i thoght so, but i guessed that Cold managed to change that... so i was courios how :p

Post Thu Oct 06, 2005 4:01 am

errrr...uhhhh....Blackhole, if you cant backspace just highlight what you want to delete and type over it...

Post Thu Oct 06, 2005 7:48 am

The future is not bright for the lad if he cannot utilise either cursors or mouse to move the cursor to another position, and use the delete key.
Oh dear, oh dear indeed!

Post Fri Oct 07, 2005 4:59 am

In another thread Argh suggested to edit the weapons of Jumpgates killing even strongest ship/shield. That would be a de facto closed JG. For Jump Holes you had to create/edit some weapon platforms nearby.
If you set the damage values high enough even the fastest freelancers in space would have to face zero-tolerance

Post Thu Oct 13, 2005 3:12 am

yea, i know that one... now i use a similar way
but with uberweaps on other side, to kill u be4 u take control of the ship

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