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Server Side Loot mods
The general place to discuss MOD''ing Freelancer!
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What change do you make for players to be lootable on a server it's been 2 years since I last edied so I have forgotten
Loot mod
There are unhelpful people that will tell you to use the search function on the main page next time and then not provide a link. That I regard as spamming the board.
So, heres your link, use the search function next time
There are unhelpful people that will tell you to use the search function on the main page next time and then not provide a link. That I regard as spamming the board.
So, heres your link, use the search function next time
Afraid not. its all or nothing type of mod, it will unload everything that is in the cargo hold of the deceased, bats, bots, missiles and guns. With the drop fuse there is no way to filter individual items.
Another problem with the fuse is that unless you create new arch entries for the playerships the npcs will unload all their goods just as redily as players. Okay if you have modestly armed npc's but a right pain if you have the heavily armed with missiles\torps variety. Suddenly you can find yourself surrounded by rippermines, cannonballs and sunslayers. All very nice at 7000 odd bux a time i'm sure for players, people can make millions just hanging round a jumphole not doing any work. Not something to be encouraged
Another problem with the fuse is that unless you create new arch entries for the playerships the npcs will unload all their goods just as redily as players. Okay if you have modestly armed npc's but a right pain if you have the heavily armed with missiles\torps variety. Suddenly you can find yourself surrounded by rippermines, cannonballs and sunslayers. All very nice at 7000 odd bux a time i'm sure for players, people can make millions just hanging round a jumphole not doing any work. Not something to be encouraged
Are you trying to make PC ships drop their loot, NPC ships or both?
If both then no, just add the fuse line to all the ship entries in the shiparch file.
If you are after an either or idea (not a good one to do just to NPC's in my mind) then yes you will need duplicate entries, one with the drop cargo fuse and one without. Make sure to give them different names, but you already knew that.
If both then no, just add the fuse line to all the ship entries in the shiparch file.
If you are after an either or idea (not a good one to do just to NPC's in my mind) then yes you will need duplicate entries, one with the drop cargo fuse and one without. Make sure to give them different names, but you already knew that.
9 posts
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