destructible sun/stars
I've rigged a sun thats destructible in solararch.ini
[Solar
nickname = sun_nova
ids_name = 60201
ids_info = 60202
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
solar_radius = 1000
shape_name = NNM_SM_SUN
destructible = true
hit_pts = 100000
and I've rigged a torpedo that causes more hit points than the sun can take and with a blast raduis to simulate the supernova effect in weapon_equip.ini
[Explosion
nickname = torpedo01_mark03_explosion
effect = ku_torpedo02_impact
lifetime = 0.0, 0.0
process = disappear
strength = 100
radius = 36000
hull_damage = 150000
energy_damage = 0
impulse = 0
[Munition
nickname = torpedo01_mark03_ammo
explosion_arch = torpedo01_mark03_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 36.25
lifetime = 556.25
Motor = torpedo01_mark03_motor
force_gun_ori = false
const_effect = ku_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 30000
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 459077
ids_info = 266164
mass = 1
volume = 0.0
but when I test the torpedo on the star the game crashes as soon as it hits it (I think? as I did outrun the set blast radius)
I did blow up manahattan the same way and he disappeared when destoryed.
also Is there anyway that you can set the torpedo to delay arming itself so you can't using in close combat eg bounces off the hull of the ship