First look in the jumpeffect.ini file in the FX folder and you will see a reference to the bretonia effect that all the holes and gates currently use.
[JumpGateEffect
nickname = jump_effect_bretonia
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.5
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_bretonia
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
Change the two RGB values at the bottom to start changing your colors, you may want to create a new entry by copying and pasting first, like this. I use this one for rheinland systems, a cool green effect. I also have white for liberty, yellow for kusrai and a kind of rainbow effect for the border worlds.
[JumpGateEffect
nickname = jump_effect_rheinland
glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end_rings, jumpgate_end
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
glow_create_time = 1, 3, 5, 7, 9
jump_out_time = 1.5
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_rheinland
jump_ambient = 10, 230, 10
jump_background_color = 25, 255, 25
But to get a true total colour effect you will need to look in the gate_tunnel.ini file too. Look for the corresponding section that is reference from the first section under jump_tunnel = you should find this
[gate_tunnel
nickname = gate_tunnel_bretonia
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 500.0
y_range = 500.0
z_range = 20000.0
min_radius = 50.0
max_radius = 100.0
far_radius_factor = 0.0
min_speed = 0.0
max_speed = 0.1
time_to_max_speed = 5.0
fade_distance = 0.1
near_alpha = 1.0
far_alpha = 1.0
num_t_steps = 200
num_s_steps = 12
min_rotation = 3
max_rotation = -3
min_rgb = 0, 0, 30
max_rgb = 0, 0, 100
[layer
texture = jumptube
color = 0, 0, 200
near_alpha_factor = 0.8
far_alpha_factor = 0
radius_factor = 1.5
u_offset = 0.0
v_offset = 0.0
du = 0.1
dv = 0.1
v_scale = 10.0
[layer
texture = jumptube5
color = 100, 200, 255
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.5
v_offset = 0.3
du = -0.2
dv = 0.1
v_scale = 15.0
make a copy of this for your new effect and change the colours again to the ones you want. Note that in the first bit there is a min and max value for your colour range. set them to match your first file like this.
[gate_tunnel
nickname = gate_tunnel_rheinland
write_depth_buffer = 0
num_spline_control_points = 9
x_range = 200.0
y_range = 200.0
z_range = 20000.0
min_radius = 50.0
max_radius = 100.0
far_radius_factor = 0.0
min_speed = 0.0
max_speed = 0.1
time_to_max_speed = 1.0
fade_distance = 0.1
near_alpha = 1.0
far_alpha = 1.0
num_t_steps = 200
num_s_steps = 12
min_rotation = 1
max_rotation = -1
min_rgb = 0, 230, 0
max_rgb = 10, 255, 10
[layer
texture = jumptube
color = 5, 250, 5
near_alpha_factor = 1
far_alpha_factor = 0
radius_factor = 1
u_offset = 0.0
v_offset = 0.0
du = 0.2
dv = 0.1
v_scale = 10.0
[layer
texture = jumptube5
color = 5, 250, 0
near_alpha_factor = 0.5
far_alpha_factor = 0.3
radius_factor = 1
u_offset = 0.5
v_offset = 0.3
du = -0.1
dv = 0.7
v_scale = 10.0
That's it, just mess with the colour values to get the desired effect.
You can use the tunnel effect for jump holes too
[JumpGateEffect
nickname = jump_effect_hole2
glow_ring_effect = wormholeactivation
glow_ring_hp = HpFX1
glow_create_time = 1
jump_out_time = 1.5
jump_out_tunnel_time = 7
jump_in_tunnel_time = 3
jump_in_time = 1
kill_time_before_done = 0.6
jump_tunnel_effect = jump_tunnel_interior_player
jump_tunnel = gate_tunnel_borworld
jump_ambient = 25, 25, 50
jump_background_color = 255, 255, 255
Buck Rogers
Server Admin
Colours Elite UK
www.colourselite.co.uk
Edited by - Buck on 8/30/2005 6:01:34 PM