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Changing Ships in Storyline Movies

The general place to discuss MOD''ing Freelancer!

Post Mon Aug 22, 2005 6:41 am

By the way ... thanks to all of you who have taken the time to reply so far. I really appreciate it. I hate to be a pain in the a$$ about this, and if the cutscenes weren't so critical to making the whole mod premise and scenario seamless, I'd just change things so that the cutscenes don't really matter. But that is a total departure from what I am trying to do and I really hate to release the mod (my first published one) with such glaring inconsistencies. Besides, I'm just obsessive-compulsive enough to not want to give up on something that seems so straightforward.

Post Mon Aug 22, 2005 7:14 am

Okay ... going to try another experiment. Since I had no problem with Juni's ship in the cutscenes on Sprague, I'm going to try out a crazy idea. I got Juni's ship to work by changing her one-off defender variant in the shiparch.ini file (and the loadouts.ini file) while leaving the mission thn files as original. Maybe there is something about the thn files not recognizing a shiparch nickname not in the original game. I know -- doesn't really make sense, but I'm desperate now. I'm going to see if I can give King Juni's ship (which is changed in the shiparch.ini file to the new ship) and see if that works. Wish me luck ... I'll let you know how it turns out.

Post Mon Aug 22, 2005 9:48 am

recursion , if your working on the thn in the M13 folder don't bother as thats not the one for the end movie. The one you want is Scripts\Story\m13_hypergate_scene.thn, the one for the end of mission 01a is in this folder as well.

**shuffles of with a new headache**

Post Mon Aug 22, 2005 10:16 am

Ohhhhh .... thank you! I was beginning to think I was a complete spaz!

Post Mon Aug 22, 2005 11:14 am

That was it! The camera loops and spins like a whirling dervish, so I'll have to figure out what's causing that ... but those were the thn files. Thanks a bunch!

Post Mon Aug 22, 2005 12:34 pm

That looping is either fled-thorn hasn't decompiled it correctly or Freelancer can't use that thn decompiled. I've tryed it with an edited decompiled one and an uneditted decompiled thn and get the same result, namely the effects loop like crazy. If anybody knows how to recompile them please let us know.

**shuffles of with a new headache**

Post Tue Aug 23, 2005 7:31 am

It's a problem with the Fled-Thorn decompilation process. I'm pretty sure I've figured out the problem though, I'm going to test it out tonight and I'll let you know how it goes.

Post Tue Aug 23, 2005 11:04 pm

Great, thank you. I've been scouring the web for a program to recompile them, but haven't had any luck. So, let's hope it's a fixable decompilation problem.

Edited by - recursion on 8/24/2005 12:10:34 AM

Post Wed Aug 24, 2005 1:22 am

Problem solved.

I've added a set of options to repair THN files to the new version of FLScan (1.2); I've sent it off to Bp today so it should be available in the next day or so.

Post Wed Aug 24, 2005 2:04 am

Nice one Accushot, this will be a big help

Rebalance 3.5 Dev. Team

rebalance.blue-ion.net

Post Wed Aug 24, 2005 6:19 am

Yes, Accushot ... this will help a lot of folks, I am sure. Great work. I will be looking for it.

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