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destructible bases that shouldn''t crash when launching?

The general place to discuss MOD''ing Freelancer!

Post Wed Aug 17, 2005 2:26 pm

destructible bases that shouldn''t crash when launching?

i realize after working with the bretonia battleships destructible {Simple} groups that its possible to destroy hardpoints - i theorize that if one were to put the dockable jump point on one of these you could destroy it,and leave the rest of the ship as a wreck - a second jump defined with a docking sphere of 0 placed on an indestructible part like root would allow docked players to undock without crashing because the docking sphere only applies to docking specifically. i haven't the time to test it but its worth investigating.

Post Wed Aug 17, 2005 3:51 pm

Maybe if you treated the docking point as a base in of itself, that is indestructable, and then make the ship destroyable, but it leaves behind a wreck. That might do it...

Post Thu Aug 18, 2005 2:22 am

How's about making the BASE an invisible CMP, and then attach the station's CMP to the Base as "equipment"? There you go... you could blow up the Station, but have the Base itself be invulnerable

And you could make the guns *appear* to be "attached" to the main Base by giving it a large Explosion area that did enough damage to kill the guns off

Edited by - Argh on 8/18/2005 3:32:30 AM

Post Thu Aug 18, 2005 3:45 am

i hate to think of what having two copies of the same base overlayed might do to my framerate o_0 - also just blowing it up isn't good enough for me, i want to destroy it piece by piece and leave a burning,smoking wreck for the enemy to brood over

Post Thu Aug 18, 2005 7:14 am

Well then split the base up into different points.

Post Thu Aug 18, 2005 9:53 am

i've heard all these ideas before and they're crap with all due respect.this is the least ghetto-fied method imo

Post Thu Aug 18, 2005 10:14 am

You don't go up and just call an idea crap, you give reasons.

Post Thu Aug 18, 2005 11:13 am

sorry,i was just disappointed to find my idea dogpiled with the same solutions i've heard before and hated.if you took any offense,my bad.reasons?none of them will look as good, for example if i separate the base into points you will only be able to target individual pieces - if i put all the pieces into a base loadout they will not show up in the wireframe radar and you cannot dock with an equipped object anyway.you also can't blow pieces into model-accurate debris like an entire ship with appropriate [Simple damage objects

Post Thu Aug 18, 2005 11:16 am

Okay, and does it work?

Post Thu Aug 18, 2005 11:22 am

Ok, what you do is make a lot of bases. Make the docking point 1, a quarter of the ship another, etc. This way you have 5 bases. 1 is invincible. The others all have oversized .sur files so that it looks like your targeting the one base. That addresses at least SOME of the problems

Post Thu Aug 18, 2005 11:46 am

i don't know accushot - i propose that it will because of how FL treats hardpoints on subgroups but i haven't had the time to test it between volume metrics,the roleplay enhancer,and gunstar projects.for anyone that does want to test it you need to take your dockable point with a normal sphere and put that on a destructible subgroup in hardcmp,which i'm don't know for sure will function the same in solars,then put the 0 distance point on root and make the root indestructible.

Post Thu Aug 18, 2005 6:45 pm

No, no no!

I'm not talking about a Base overlay.

Create an invisible Base with the DockMounts and proper Hardpoints ONLY. That's it. It'll be invulnerable, invisible, and have no SUR assigned.

Then attach the Base and guns to the Hardpoints. Have the Base CMP be an object that's destructable- and the detonation must have enough force/radius to destroy all of the "mounted" guns.

There you go- no framerate problems, completely "destructable", and it'll work just fine...

Post Thu Aug 18, 2005 8:49 pm

that does sound pretty good - it still disappears when you blow it up though.it would be simpler than defining a new fuse for the station,but people would undock from thin air er - void

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