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destructible bases that shouldn''t crash when launching?
The general place to discuss MOD''ing Freelancer!
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i realize after working with the bretonia battleships destructible {Simple} groups that its possible to destroy hardpoints - i theorize that if one were to put the dockable jump point on one of these you could destroy it,and leave the rest of the ship as a wreck - a second jump defined with a docking sphere of 0 placed on an indestructible part like root would allow docked players to undock without crashing because the docking sphere only applies to docking specifically. i haven't the time to test it but its worth investigating.
How's about making the BASE an invisible CMP, and then attach the station's CMP to the Base as "equipment"? There you go... you could blow up the Station, but have the Base itself be invulnerable
And you could make the guns *appear* to be "attached" to the main Base by giving it a large Explosion area that did enough damage to kill the guns off
Edited by - Argh on 8/18/2005 3:32:30 AM
And you could make the guns *appear* to be "attached" to the main Base by giving it a large Explosion area that did enough damage to kill the guns off
Edited by - Argh on 8/18/2005 3:32:30 AM
sorry,i was just disappointed to find my idea dogpiled with the same solutions i've heard before and hated.if you took any offense,my bad.reasons?none of them will look as good, for example if i separate the base into points you will only be able to target individual pieces - if i put all the pieces into a base loadout they will not show up in the wireframe radar and you cannot dock with an equipped object anyway.you also can't blow pieces into model-accurate debris like an entire ship with appropriate [Simple damage objects
i don't know accushot - i propose that it will because of how FL treats hardpoints on subgroups but i haven't had the time to test it between volume metrics,the roleplay enhancer,and gunstar projects.for anyone that does want to test it you need to take your dockable point with a normal sphere and put that on a destructible subgroup in hardcmp,which i'm don't know for sure will function the same in solars,then put the 0 distance point on root and make the root indestructible.
No, no no!
I'm not talking about a Base overlay.
Create an invisible Base with the DockMounts and proper Hardpoints ONLY. That's it. It'll be invulnerable, invisible, and have no SUR assigned.
Then attach the Base and guns to the Hardpoints. Have the Base CMP be an object that's destructable- and the detonation must have enough force/radius to destroy all of the "mounted" guns.
There you go- no framerate problems, completely "destructable", and it'll work just fine...
I'm not talking about a Base overlay.
Create an invisible Base with the DockMounts and proper Hardpoints ONLY. That's it. It'll be invulnerable, invisible, and have no SUR assigned.
Then attach the Base and guns to the Hardpoints. Have the Base CMP be an object that's destructable- and the detonation must have enough force/radius to destroy all of the "mounted" guns.
There you go- no framerate problems, completely "destructable", and it'll work just fine...
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