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Ever Changing Jumphole

The general place to discuss MOD''ing Freelancer!

Post Sun Aug 14, 2005 2:08 pm

Ever Changing Jumphole

Hi,

My friends and I enjoy playing freelance but recently I've noticed something: We've done everything, we've been everywhere and there's nothing really new to add a spice to playing freelancer. So I was thinking, would it be possible to create a jumphole/jumpgate with a destination target that changes everytime someone goes through it?

Post Sun Aug 14, 2005 2:21 pm

we wish -.-

Although my mod team and i are going to create an interesting slipspace effect for our halo mod

Of course, you'd be too busy staring at how ****ING HUGE high charity is.....oops, shouldn't have let that slip


FL:CE Mod Team Leader

Post Sun Aug 14, 2005 2:46 pm

Based on somethings Argh and others are working on, it could be possible. just choose a series of drop points and add a randomizer factor to it. I will watch to see if any take up the challenge of doing it.



Edited by - Nakdimon on 8/14/2005 3:46:40 PM

Post Sun Aug 14, 2005 3:01 pm

I wouldn't might having that. I would have it shoot you into the middle of a sun. >:-)

Edited by - Question Asker2044 on 8/14/2005 4:01:26 PM

Post Sun Aug 14, 2005 3:39 pm

There was a tutorial posted similar to this. You just add lots of overlapping jumpholes with different destinations, name them all the same ids_name and see where you end up. It would need to be illegal_paths, rather than legal, otherwise you could just best path and get it to find the right jump thing for you.

Post Mon Aug 15, 2005 3:07 am

The thead that you are talking about is this one here




Edited by - jecht on 8/15/2005 5:05:22 AM

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