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XML script problems

The general place to discuss MOD''ing Freelancer!

Post Sat Aug 13, 2005 5:40 pm

XML script problems

I hope someone can help me figure out where I'm going wrong, our mod has both SP and OpenSP in it, but because some of the storyline bases have been edited the SP stops at these points.
I've created an XML script to let us switch between both, but for some reason FLMM keeps on giving me an error.

<data file="dlls\bin\content.dll" method="renamefile" options="1:1" newfilename="dlls\bin\contentn.dll"> <---- 1
</data>

<data file="data\missions\M13\m13.ini" method="renamefile" options="1:1" newfilename="data\missions\M13\m13n.ini."> <---- 2
</data>

<data file="dlls\bin\content1.dll" method="renamefile" options="1:1" newfilename="dlls\bin\content.dll"> <---- 3
</data>

<data file="data\missions\M13\m13a.ini" method="renamefile" options="1:1" newfilename="data\missions\M13\m13.ini."> <---- 4
</data>

For some reason I can comment out section 3 and it works, I just don't have a “content.dll” to use.

When I add section 3 I get this error message.

Error: SHCopyFile failed ('C:\Program Files\Microsoft Games\Freelancer\dlls\bin\content1.dll.flmmbak' to 'C:\Program Files\Microsoft Games\Freelancer\dlls\bin\content.dll')

---------------------------------------------

Second problem. In vanilla when you click on a base's infocard you get a list of every thing that base sells, my problems with custom ships and weapons, as they show the whole custom items infocard and not just it's name.

Any help would be appreciated, especially with the first problem as its driving me up the bloody wall.

**shuffles of with a new headache**

Post Sun Aug 14, 2005 6:46 pm

i think your second problem is caused by putting the IDS information in the wrong slot,like IDSinfo1,2,3- try swapping your descriptions and item names

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