Manhattan_Guy,
If you can start the server.exe and run the mod in MP and use a lan connection to freelancer.. then when you initialise the game, error messages appear on the console.. and by watching the console it may give you a hint as to what is wrong.. It's a method I use a lot when testing as errors appear in red and warnings in yellow..it also shows system entries and exits which can help pinpoint problems in system files.. The text that appears can be highlighted and copied to notepad or wordpad. If/when the mod crashes, it sends an error report to a file called fl-server-errors.log located on the root directory of C:\ drive.. typical reports are like this:
1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2425843851) failed
or a very common one:
1: E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file ..\data\equipment\engine_good.ini
Now if i'm preaching to the converted forgive me but I have read the post and you dont mention it.
One other thing.., if FLscan is giving you an error on engine_sounds.ini it may mean that the problem is there.. sounds to me like good place to start looking..
Dunno if any of the above will help but it's worth a shot..
Harrier
Edited by - harrier on 9/8/2005 4:31:19 PM
If you can start the server.exe and run the mod in MP and use a lan connection to freelancer.. then when you initialise the game, error messages appear on the console.. and by watching the console it may give you a hint as to what is wrong.. It's a method I use a lot when testing as errors appear in red and warnings in yellow..it also shows system entries and exits which can help pinpoint problems in system files.. The text that appears can be highlighted and copied to notepad or wordpad. If/when the mod crashes, it sends an error report to a file called fl-server-errors.log located on the root directory of C:\ drive.. typical reports are like this:
1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2425843851) failed
or a very common one:
1: E:\FL\Scratch\Source\Common\GoodList.cpp(450) : *** ERROR: Cannot open goods file ..\data\equipment\engine_good.ini
Now if i'm preaching to the converted forgive me but I have read the post and you dont mention it.
One other thing.., if FLscan is giving you an error on engine_sounds.ini it may mean that the problem is there.. sounds to me like good place to start looking..
Dunno if any of the above will help but it's worth a shot..
Harrier
Edited by - harrier on 9/8/2005 4:31:19 PM