Adding ids names/info crash -SOLVED (thanks)
Hmmm. I followed Chips tutorial, put in a blank .dll, named it, put it in the freelancer.ini file like it said to, opened up FLed-IDS, set the right path to my mod, selected the new dll, converted resource IDs to ids names, named them, did the same for the infocards, used pre-existing xml templates from SDK (which is installed)..copied templates to a notepad text file (should I have used wordpad?) pasted them to the ids info, saved each like I did ids names, assigned the ids numbers to each new item in the .ini files, saved.... and CTD before I even get the menu to start new game, etc.
in the mod, before adding the new dll and adding the items with new ids numbers to the .ini files there were two .dll files that came with baenes ship pack v.1 The game worked just fine. Added everything I mentioned above and presto-crasho. Any ideas what I may have done wrong? I triple checked spelling, numbers, and such. did not see anything wrong there.
Any help would be greatly appreciated.
Nemo me impune lacessit.
EDIT: this was on a fresh install of Freelancer, fresh install of FLMM 1.3, no saved games.
Edited by - artemas13 on 8/6/2005 9:57:05 PM
Edited by - artemas13 on 9/18/2005 8:37:30 AM
in the mod, before adding the new dll and adding the items with new ids numbers to the .ini files there were two .dll files that came with baenes ship pack v.1 The game worked just fine. Added everything I mentioned above and presto-crasho. Any ideas what I may have done wrong? I triple checked spelling, numbers, and such. did not see anything wrong there.
Any help would be greatly appreciated.
Nemo me impune lacessit.
EDIT: this was on a fresh install of Freelancer, fresh install of FLMM 1.3, no saved games.
Edited by - artemas13 on 8/6/2005 9:57:05 PM
Edited by - artemas13 on 9/18/2005 8:37:30 AM