Wed Aug 03, 2005 4:44 pm by Black Eagle
Hi Overkill!
This is quite easy to do and you have two possibilities.
1. Just lock one of the two gates in the initial_world.ini. You need to add a locked_gate line for only one direction of your jumpgate (look in the file and you will see other lines, they are all in both directions, but you can just do it in one and leave the other open).
2. The second possibility is to go to your systems ini and to the section with the jumpgate. The 'goto' line describes where the jumphole leads to. For example the gate from New London to Leeds has this goto line. So it goes to the New London gate in Leeds:
goto = Br04, Br04_to_Br01, gate_tunnel_bretonia_custom
For your jumpgate you could either chnage the goto line to another jumpgate. Then you would jump in and if you wanted to take the jumpgate back you would jump somewhere else, e.g. New York if you put in a gate in New York.
Or you can just put in the jumpgate itself like this:
[Object
nickname = Br01_to_Br04
ids_name = 260640
pos = -12034, 0, -93084
rotate = 0, 165, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br04
jump_effect = jump_effect_bretonia_custom
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 4
goto = Br01, Br01_to_Br04, gate_tunnel_bretonia_custom --> look at this line the jumpgate Br01_toBR04 in the BR01 system leads to itself. So you would dock, jump in and jump out at the same point. On the other jumpgate you put in the same goto and you will go also to this jumpgate.
loadout = jumpgate_br_01
pilot = pilot_solar_easy
I hope this helps and you can understand it (I#m already very tired and it might be difficult to understand). I'll come back tomorrow!
Good luck!
Black Eagle