Adding to a custom infocard, er, I''m lost -SOLVED (thanks)
I am building a mod (actually, continuing developement of the Hispania Revolutions BETA with permission of its creator). There were no infocards in the BETA mod. With persmission I am using Baene's ship pack v.1, which had an infocard for the ships in that pack. Since the Hispania mod had no infocard, I (with baenes helpful explanation) simply added the ships into the mod and used his infocard. I tested this and it worked flawlessly in both SP and MP.
I have made some new weapons, shields, thrusters, and engine to be used in the new systems but have not made infocards for them nor given them individual IDS numbers yet. Right now they have an asterisk in place of IDS numbers until I can add them to the NameResources.DLL and use FLed_IDS/ResHack and generate IDS numbers for them the RIGHT way.
Here are my three questions:
1. By following the tutorial on adding new infocards, I see that in an unmodded .dll there are only 12 available slots in the last folder (4075) 1033 file. I have more items than that to add but can not figure out how to make a 4076 folder with a 1033 file to give me the space needed to add all new items to the NameResource.DLL. I think I would have to do this so I can generate IDS numbers for all of the new items using the new ResID # I would get from adding them to the .DLL with ResHack. Anyone know how to do this that can tell me in an FL Editing for Dummies fashion?
2. Because there is already an infocard.dll with the ships in baenes pack, I would like to add the infocard entries for the new items to that infocard but am uncertain how. I have the empty DLL and HTML files downloaded from Zen and I would assume I could use them to "add new resource" (the included HTML files) to the existing infocard.dll in baene's pack, but again I think I would need to first add a new resource folder and 1033 file to do this? am I correct in this assumption?
Let me explain one thing real quick. I do not wish to mod ANYTHING in the original game, only add new ships and weapons specific to the new Hispania Systems, hence making new items instead of simply editing existing ones that are used in the original game.
I understand now (much coffee and cigs involved in that) how to use FLed-IDS and ResHack to generate new IDS numbers and ResID numbers. I have a decent understanding of making new loadouts and assigning them to ships and wrecks appropriately, much thanks to everyone who has helped me with this and writing tutorials on it. I suppose it is just a matter of not knowing how to add resource folders to a .dll in or for ResHack. Once this is done I can add the new ships with new equipment in the new loadouts to the NPCs in the new system but I am completely lost on how to get past this latest bit of editing naivete.
Nemo me impune lacessit.
Edited by - artemas13 on 8/2/2005 1:47:59 PM
Edited by - artemas13 on 9/18/2005 8:38:34 AM
I have made some new weapons, shields, thrusters, and engine to be used in the new systems but have not made infocards for them nor given them individual IDS numbers yet. Right now they have an asterisk in place of IDS numbers until I can add them to the NameResources.DLL and use FLed_IDS/ResHack and generate IDS numbers for them the RIGHT way.
Here are my three questions:
1. By following the tutorial on adding new infocards, I see that in an unmodded .dll there are only 12 available slots in the last folder (4075) 1033 file. I have more items than that to add but can not figure out how to make a 4076 folder with a 1033 file to give me the space needed to add all new items to the NameResource.DLL. I think I would have to do this so I can generate IDS numbers for all of the new items using the new ResID # I would get from adding them to the .DLL with ResHack. Anyone know how to do this that can tell me in an FL Editing for Dummies fashion?
2. Because there is already an infocard.dll with the ships in baenes pack, I would like to add the infocard entries for the new items to that infocard but am uncertain how. I have the empty DLL and HTML files downloaded from Zen and I would assume I could use them to "add new resource" (the included HTML files) to the existing infocard.dll in baene's pack, but again I think I would need to first add a new resource folder and 1033 file to do this? am I correct in this assumption?
Let me explain one thing real quick. I do not wish to mod ANYTHING in the original game, only add new ships and weapons specific to the new Hispania Systems, hence making new items instead of simply editing existing ones that are used in the original game.
I understand now (much coffee and cigs involved in that) how to use FLed-IDS and ResHack to generate new IDS numbers and ResID numbers. I have a decent understanding of making new loadouts and assigning them to ships and wrecks appropriately, much thanks to everyone who has helped me with this and writing tutorials on it. I suppose it is just a matter of not knowing how to add resource folders to a .dll in or for ResHack. Once this is done I can add the new ships with new equipment in the new loadouts to the NPCs in the new system but I am completely lost on how to get past this latest bit of editing naivete.
Nemo me impune lacessit.
Edited by - artemas13 on 8/2/2005 1:47:59 PM
Edited by - artemas13 on 9/18/2005 8:38:34 AM