Argh, the Sleeper Ship has one part. The whole thing. Theres not much to break up into parts, like a nose cone, wings, things like that. Its an egg with a flat aft end, flat sides and rounded prow. Its got one top fin thats the same color as everything else. (actually, its almost like a camo color but no splotches of color)
And your HFuel Tanker has about seven XML files, where I only need two. I dont need to include encounters, modify ship docking speeds, or things like that. Just put a skinned and hardpointed model into the game.
And MACE, heres the entries. Its only the ship.
<script>
<scriptversion>
1.0
</scriptversion>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship
ids_name = 0
ids_info = 0
ids_info1 = 0
ids_info2 = 0
ids_info3 = 0
nickname = Sleeper Ship
ship_class = 2
type = FREIGHTER
mission_property = can_use_berths
LODranges = 0, 999999, 999999, 999999, 999999
msg_id_prefix = gcs_refer_shiparch_atransport
DA_archetype = C:\Program Files\Freelancer Mod Manager\mods\Sleeper Ship Mod\DATA\sleeper.cmp
material_library = C:\Program Files\Freelancer Mod Manager\mods\Sleeper Ship Mod\DATA\sleeper.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = C:\Program Files\Freelancer Mod Manager\mods\Sleeper Ship Mod\DATA\enforcer.ini
max_bank_angle = 15
camera_offset = 15, 55
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 80
hit_pts = 16400
hold_size = 2000
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 0
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
;-- hp_type = hp_thruster, HpThruster01
;-- hp_type = hp_mine_dropper, HpMine01
;-- hp_type = hp_countermeasure_dropper, HpCM01
;-- hp_type = hp_torpedo_special_2, HpTorpedo01 ; Cruise Disruptor Hardpoint
;-- hp_type = hp_torpedo_special_1, HpTorpedo01 ; Torpedo Hardpoint
HP_tractor_source = HpTractor_Source
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
linear_drag = 1
mass = 100000
steering_torque = 1501900032, 1501900032, 1501900032
angular_drag = 13200000000, 13200000000, 13200000000
rotation_inertia = 15000000512, 15000000512, 15000000512
nudge_force = 3000000
</source>
</data>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = Sleeper_hull
category = shiphull
ship = Sleeper Ship
price = 1
ids_name = 0
item_icon = COCKPITS\enforcer\enforcer.ini
[Good
nickname = Sleeper_package
category = ship
hull = Sleeper_hull
addon = ge_s_tractor_01, internal, 1
addon = ge_lbd_engine_01, internal, 1 ; Liberty Dreadnaught Engine
addon = infinite_power, internal, 1 ; Infinite Power Generator
addon = ge_s_scanner_02, internal, 1 ; Deep Scanner
addon = shield03_mark08_fr, HpShield01, 1 ; Adv. Aegis Fr. Shield (Positron Class
addon = contrail01, HpContrail01, 1 ; Contrail
addon = contrail01, HpContrail02, 1 ; Contrail
addon = contrail01, HpContrail03, 1 ; Contrail
addon = contrail01, HpContrail04, 1 ; Contrail
addon = contrail01, HpContrail05, 1 ; Contrail
addon = LargeWhiteSpecial, HpRunningLight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight01, 1 ; Large White Special
addon = LargeWhiteSpecial, HpHeadlight02, 1 ; Large White Special
addon = DockingLightRedSmall, HpDockLight01, 1 ; Docking HpDockLight Red Small
addon = DockingLightRedSmall, HpDockLight02, 1 ; Docking HpDockLight Red Small
</source>
</data>
<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps
archetype_id = Nickname
prop = can_use_berths
</source>
</data>
<data file="DATA\Equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = Sleeper_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>
</script>
The directories for the .cmp and .mat are only that specific so I can see if it is going to work. Which, for some reason, it hasnt.