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bent tradelanes!?!?

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 19, 2005 10:08 pm

bent tradelanes!?!?

has anyone ever thought of a bent tradelane or 2?

I have but haven't tried it yet.
i thought i'd ask u guys if it's possible first.

Post Wed Jul 20, 2005 12:15 am

I've seen one, the effect gets really jacked up. If they are like this where _ is a lane gate

_
--_
----_
------_
--------_

The effect gets messed and goes like this / = effect
_/
--_/
----_/
------_/
--------_/
It stays straight, but moves side ways. You have to make em in a straight line for it to look right. Course it will work itll just look bad.

Edited by - Aravis on 7/20/2005 1:17:04 AM

Post Wed Jul 20, 2005 7:50 am

I have somewhen tried to make a tradelane around an area (dangerous). So what I found out is that you can make them bent, if you ignore that problem with the effect. But if the arc is more than 90 degree you´ll move in a straight way endlessy.

Post Wed Jul 20, 2005 8:30 am

instead of ignoring the effect problem just remove the effect from tradelanes entirely - search the FL directory for a file containing [Tradelane and remove the effect - you can see this coded in Evolutions where they have made a new [Tradelane type for Guangxi province,a 3D system - because there the tradelanes angle up while the effect stays level.personally i like tradelanes without the effect

Post Wed Jul 20, 2005 9:13 pm

thanks for the help.

i'd like to see how "Guangxi Province" looks, but were can i get it????
i've searched TLR for it and it's not there.
i've never seen a 3D system before, so it sounds good!

Post Thu Jul 21, 2005 1:13 am

It's part of the Evolutions mod.

Post Thu Jul 21, 2005 10:53 pm

thanks heaps!

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