Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Intro-Script CTD

The general place to discuss MOD''ing Freelancer!

Post Mon Jul 18, 2005 9:20 am

Intro-Script CTD

Based on some tutorials of how to create a new intro script for the menu background, I tries to create a new background. However, I get a CTD when starting the game.

What I did was:
- decompiling the old scripts and using some modified entries to create a new script
- creating a new script with a duration and scene definition, a starsphere, the model of the neutron star, a camera and monitor and a "SET_CAMERA" entry
- compiling the script to thn-format using luac32.exe
- creating a new base in the intro-system, including the room and the script
- making a backup of the INTRO-system folder and deleting all other bases, because it seemed my script was never used (possible error?)

Ah BTW: There are no animations or paths in the script, but that is not the problem, is it?

Now, what could be the problem? Maybe the script not being accessible from the start, which would explain why only the other scripts were taken? Ah, and another question/problem: When I decompile the new thn-file, I notice there are no negative values, they are all being converted into positive ones. So maybe it has something to do with the compilation process? I am not sure there, because in the tutorials, there was never dealt with how to save and use the script.

Post Mon Jul 18, 2005 11:09 am

Among other things, you don't have to compile THNs... just like INI, they can be left uncompiled...

Post Tue Jul 19, 2005 9:55 am

Okay, it works fine now. I forgot to enter my new base with the script in the universe.ini. (Oh what a beginner's mistake.)

Now I have a question: In my current version of the script, I am letting a nomad fighter fly from one side of the screen to another. Now, it has been a while since I encountered a nomad, but I believe they looked better then in my script. I suppose it has something to do with the dynamic lightning, has it? Or are the glowing textures not displayed in a script? Are there possible fixes or workarounds for this problem?

Return to Freelancer General Editing Forum