Mon Jul 18, 2005 11:03 pm by JustSomeGuy
Hi Mace...
Thank you for your interest and taking the time to take a look at my little problem. Here is the requested code from Solars/Loadouts.ini, my weapon_equip.ini, and the system ini file (JSG05.ini) I hope you can make sense of this:
;JSG Space station Loadout (used for Welcome Stations or other largestation1
;this causes a crash when enemies come close to my welcome station in JSG05, took out the
;loadout = reference in the station code and now no crash, but still shoots???
[Loadout
nickname = space_station_jsg ;was space_station code originally, changed jsg to last position because of crashes, was jsg_space_station but it didn't help.
equip = infinite_power
equip = sfx_rumble_station_large
equip = warlord_scanner ;ge_s_scanner_02
equip = jsg_Large_station_turret, HpTurret_S2_01
equip = jsg_Large_station_turret, HpTurret_S2_02
equip = jsg_Small_station_turret, HpTurret_S1_03
equip = jsg_Small_station_turret, HpTurret_S1_04
equip = jsg_Small_station_turret, HpTurret_S1_05
equip = jsg_Small_station_turret, HpTurret_S1_06
equip = jsg_Small_station_turret, HpTurret_S1_07
equip = jsg_Small_station_turret, HpTurret_S1_08
equip = jsg_Small_station_turret, HpTurret_S1_09
equip = jsg_Large_station_turret, HpTurret_S2_10
equip = jsg_Small_station_turret, HpTurret_S1_11
equip = jsg_Small_station_turret, HpTurret_S1_12
equip = jsg_Small_station_turret, HpTurret_S1_13
equip = jsg_Large_station_turret, HpTurret_S2_14
equip = jsg_Small_station_turret, HpTurret_S1_15
equip = jsg_Small_station_turret, HpTurret_S1_16
equip = jsg_Small_station_turret, HpTurret_S1_17
equip = jsg_Small_station_turret, HpTurret_S1_18
equip = SlowXLargeRed, Hp_RunningLight01
equip = SlowXLargeRed, Hp_RunningLight02
equip = SlowXLargeBlue, Hp_RunningLight03
equip = SlowXLargeBlue, Hp_RunningLight04
equip = SlowXLargeBlue, Hp_RunningLight05
equip = SlowXLargeBlue, Hp_RunningLight06
equip = SlowXLargeBlue, Hp_RunningLight07
equip = SlowXLargeBlue, Hp_RunningLight08
equip = SlowXLargeBlue, Hp_RunningLight09
equip = SlowXLargeBlue, Hp_RunningLight11
equip = SlowXLargeBlue, Hp_RunningLight12
equip = SlowXLargeBlue, Hp_RunningLight13
equip = SlowXLargeBlue, Hp_RunningLight14
equip = SlowXLargeBlue, Hp_RunningLight15
equip = SlowXLargeBlue, Hp_RunningLight16
equip = SlowXLargeBlue, Hp_RunningLight17
equip = SlowXLargeBlue, Hp_RunningLight20
equip = SlowXLargeRed, Hp_RunningLight21
equip = SlowXLargeRed, Hp_RunningLight22
equip = SlowXLargeRed, Hp_RunningLight33
equip = SlowXLargeRed, Hp_RunningLight34
equip = SlowXLargeRed, Hp_RunningLight35
equip = SlowXLargeRed, Hp_RunningLight36
equip = SlowXLargeRed, Hp_RunningLight37
equip = SlowXLargeRed, Hp_RunningLight38
equip = SlowXLargeRed, Hp_RunningLight39
equip = SlowXLargeRed, Hp_RunningLight40
equip = SlowXLargeRed, Hp_RunningLight42
equip = SlowXLargeRed, Hp_RunningLight43
equip = SlowXLargeRed, Hp_RunningLight44
;=======now the entryfrom my "myname"_weapon_equip.ini==========
;================JSG Largestation Turret=================
[Munition
nickname = jsg_large_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000 ;300
energy_damage = 1500 ;150
weapon_type = W_Wonder01
one_shot_sound = fire_capship
const_effect = crusher_bolt03_proj ;experimental
munition_hit_effect = sp_destabilizer_03_impact ;experimental
;munition_hit_effect = br_mine02_blast25 ;li_capgun_01_impact
;const_effect = li_capgun_01_proj
lifetime = 2.000000 ;1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = jsg_large_station_turret
ids_name = 525184 ;263552
ids_info = 526184 ;264552
DA_archetype = equipment\models\turret\sp_turret02.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.250000 ;0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = jsg_large_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD
obj = Root
LODranges = 0, 1700
[LOD
obj = barrel
LODranges = 0, 1200
;================JSGSmallstationTurret========================
[Munition
nickname = jsg_small_station_turret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 3000 ;300
energy_damage = 1500 ;150
weapon_type = W_Wonder01
one_shot_sound = fire_capship
const_effect = crusher_bolt03_proj ;experimental
munition_hit_effect = sp_destabilizer_03_impact ;experimental
;munition_hit_effect = br_mine02_blast25 ;li_capgun_01_impact
;const_effect = li_capgun_01_proj
lifetime = 2.000000 ;1.200000
force_gun_ori = false
mass = 1
volume = 0.000100
[Gun
nickname = jsg_small_station_turret
ids_name = 525185 ;263551
ids_info = 526185 ;264551
DA_archetype = equipment\models\turret\sp_turret01.cmp
material_library = equipment\models\sp_turret.mat
HP_child = HPConnect
hit_pts = 4800
explosion_resistance = 1.000000
debris_type = debris_turret_large
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0.500000
muzzle_velocity = 1000
toughness = 1.600000
flash_particle_name = li_capgun_01_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = jsg_small_station_turret_ammo
separation_explosion = sever_debris
auto_turret = true
turn_rate = 90
lootable = false
[LOD
obj = Root
LODranges = 0, 1700
[LOD
obj = barrel
LODranges = 0, 1200
;============JSG05 Welcome Station===============
[Object
nickname = JSG05_04 ;JSG05 Welcome Station
pos = 34714, 0, 15384
ids_name = 525169
ids_info = 526169 ;65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = JSG05_04_Base
base = JSG05_04_Base
reputation = co_jsg_grp ;gd_z_grp
rotate = 0, 0, 0
archetype = largestation1 ;largestation_jsg
;loadout = space_station_jsg ;was space_station in data/solars/loadouts.ini use for largestation1 type stations
;added a new type to data/solar/solararch.ini (largestation_jsg)to see if this would solve crash with new loadout, but noooo!
difficulty_level = 1
space_costume = br_kaitlyn_head, br_kaitlyn_body
voice = pilot_f_leg_f01a
visit = 1
I left the comments in, but they do not affect the code. Presently, as you can see, I have the loadout commented out, yet the station shoots at enemies... Why?