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Starting Base

The general place to discuss MOD''ing Freelancer!

Post Thu Jul 07, 2005 8:39 am

Starting Base

Hello@All!
How can I change the start base in single player? We are building a mod and we want to remove all systems. So the player have to start in a different base. We know how this works for MP but not for SP!

MFG burzelmann

Post Thu Jul 07, 2005 10:58 am

Well, it sound like a TC, and those aren't able to be used with the SP storyline. It seems you will have to use an OpenSP, or do a s***load of editing in the mission files. As for the starting base, you can do it many ways:

Xerxes (spelling?) OpenSP or any other that changes the content.dll to work: you'll have to edit the m13.ini in the missions/m13 folder.

OpenSP via editing the newplayer.fl: As you remove the missions, just change the starting base (NOTE: Requires a save editor).

MK

Post Thu Jul 07, 2005 12:42 pm

Sorry, but what have I exactly to do? I have added all the systems to the universe.ini and the system data placed in UNIVERSE/SYSTEMS. But which files do I have to change to get mod, where the player starts in a base idefined when he clicks on New Game?

PLZ help

Post Thu Jul 07, 2005 2:31 pm

In data/missions/m13 folder there is a file called m13.ini. In it you can state the starting location, the ship and the package for it.
This is a typical entry, taken from OpenSp:
[Trigger
nickname = bse_initialize_init_li01
InitState= Active
Cnd_True= no_params
system = Li01<--------------------Starting location
Act_ForceLand = Li01_01_Base<--------------------Starting base
Cnd_BaseEnter = Li01_01_Base<--------------------Starting base
Cnd_SpaceExit = no_params
Act_SetShipAndLoadout = ge_fighter5, gd_gm_ge_fighter5_loadout01<--------------------Starting ship, starting loadout

Act_LockDock = Player, Li01_to_Li02, unlock
Act_LockDock = Player, Li02_to_Li01, unlock
... Etc it goes on..

You will need to download OpenSp first as there is more to it than this file. Also, if you are going to add new factions, you will need to add them below. You'll see when you get OpenSp. If you are doing multiplayer as well, theres also another one to do:
inside data/characters/NewCharacter.ini
[Package<-----Removed this due to forum's coding
nickname = ge_fighter<-----------Starting ship
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = mp_ge_fighter<-----------Starting load
money = 2000

[Faction<-----Removed this due to forum's coding
nickname = new_player
rep_group = co_ic_grp<-----------Ignore this, to edit the reps do exe/mpnewchacter.fl
base = Li01_01_Base<-----------Starting base
Package = mp_ge_fighter<-----------Starting load
Pilot = trent

Think thats about everything, to get OpenSp pop to:


OpenSp V1.1 by Xerx


God, i'm so crap at html..

Edited by - M-A-C-E_166 on 7/7/2005 3:31:08 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:31:54 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:34:02 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:35:58 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:36:28 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:37:57 PM

Edited by - M-A-C-E_166 on 7/7/2005 3:38:51 PM

Edited by - harrier on 7/11/2005 2:47:32 AM

Post Sat Jul 16, 2005 11:25 pm

Simple. Use a save game editor Change the system and base that you wish to start the mod in. Save as Restart in the Exe Folder and\or in a clean SinglePlayer folder if you are just testing. Also save it as NewPlayer \character save in the Exe folder. Will work only if you want to avoid having to play the storyline. Be sure that the SinglePlayer folder is deleted before you start the game.

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