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Faction props

The general place to discuss MOD''ing Freelancer!

Post Mon Jun 27, 2005 1:46 pm

Faction props

where is the coding for what faction NPC gets what prop in baserooms?I'm interested for use in my faction mod,i think its really stupid that some navys and police wear the same hats,and i want to fix it before I finish up

Edited by - Cold_Void on 6/27/2005 2:47:19 PM

Post Mon Jun 27, 2005 2:30 pm

Base character appearence is controlled by mbases.ini (data\missions\mbases.ini)

heres a sample of a Rheinland police female in New Berlin

[GF_NPC
nickname = rh0101_rpolice_001_f
body = rh_female_guard_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220679
affiliation = rh_p_grp
voice = rvp511
misn = DestroyMission, 1.687204, 3.161630
room = bar
accessory = prop_hat_female_rh_grd <--female police helmet

Looking through the rest of mbases should give you some good examples of ones that work, or you could have a look at data\characters\bodyparts.ini for unused helmets and accessories. Not all work tho :-/

Post Mon Jun 27, 2005 2:41 pm

thanks,sadly i won't be able to fix this problem as many mods have changed that file and I'm looking to make mine as compatible as possible I will continue using the unassigned props as I've been doing,two different hats for navy and police(its sad too,the unused lib and rh hats really do rock).thnx again for the quick response

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