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Most annoying things about FL you wish you could change?

The general place to discuss MOD''ing Freelancer!

Post Mon May 23, 2005 12:55 pm

Most annoying things about FL you wish you could change?

I'm just curious but I'm interested in hearing what people think some of the most annoying "hardcoded" behaviors in FL are. For example:

Tradelane speed
3 Ship Limit at Shipdealers
$999,999,999 limit
Levelling behavior (how its money-based only)
Affiliation changing (being able to reach 0.91 rep for certain factions)
Lack of universe chat
Inflexible NavMap (lack of ability to fully modify name locations etc - lack of "multiple" universes)
F1 useability in space in MP
Multiple rooms w/o multiple items
Ability to fire while cruising (w/ certain equipment perhaps - or perhaps this is a nonissue)
etc, etc, etc. . .

Things of this nature. Are any of these things which significantly limit/annoy you as modders, if so which ones, or if not listed, feel free to add. Some of things have annoyed me time to time and I'm curious how other modders feel.

Post Mon May 23, 2005 1:05 pm

Mission neutrality.

Dev

Post Mon May 23, 2005 1:28 pm

Among other things, the 5k limit on how far away you can see other players (or 10k if you're grouped).

Post Mon May 23, 2005 1:46 pm

the lost feeling of really flying.... like in starlancer

Post Fri May 27, 2005 8:18 pm

NPCs dying under a pile of OTHER NPCs who ignore their enemies to nuke you out of cruise.
Yeah, that can be changed, but not without penalties on other interesting behavior.

Post Fri May 27, 2005 9:08 pm

1>multi-targeted missles....mmmm
2>easyer way to change the interface

EDIT: 3> different way of doing sur's

Edited by - NightHound on 5/27/2005 10:56:28 PM

Post Sat May 28, 2005 3:41 am

The publisher.

Post Thu Aug 04, 2005 9:24 pm

The game not being joystick/throttle lever capable.... such a pity.

Nemo me impune lacessit.

Post Fri Aug 05, 2005 1:58 am

1. hardcoded level-based mission triggering
2. inability to define "... SPACE" for each system individually
3. sur-, ale- and anm-files not being moddable right now

Post Fri Aug 05, 2005 2:09 am

Max of only 5 characters 10 would be better

I never tell the truth but that was a lie


ACCUSHOT got it correct

Edited by - Dazzla99 on 8/5/2005 1:40:42 PM

Post Fri Aug 05, 2005 4:30 am

I'd have to say the commodity market. All it would really take is a script that changes the goods basic value in goods.ini randomly over a period of time.
You could even have several goods files, one for each house, one for borderworld and one for edgeworld and apply the script to each differently.
That would make the game far more complete in my opinion, than going to the same base and buying the same commodity thats always the same price..

Post Fri Aug 05, 2005 6:56 am

@Accushot - Good quote

1. The game wasn't finished before being pushed into shops (remember First Encounters anyone? So many bugs you couldnt actually finish the story).
2. Complete lack of apology for point 1.
3. Forcing the devs to follow the KISS ideology (Keep It Simple Stupid).
4. Fixed economy system (prices and stock).
5. Cartoon like scaling.
6. Lack of initial AI options for more competent players - see point 2.
7. Forced mouse control system. People like choice in these matters so why deny it?
8. Lack of support for modding even though that it is the reason many people still play.
9. The hub based server system. Minor point since it is now avoidable thanks to hard work from the fan base.
10. Bill made money from this

+Rant system deactivated. Thank you for your patience+


+++ out of cheese error - redo from start +++

Post Fri Aug 05, 2005 10:13 am

Only a few for me:
1) scanner range of only 5k (10k when teamed up)
2) giving a player /u ability ("admin" inside the players character directory) needs server restart
3) disallowing new accounts to be created on a server needs restart of the server

Post Fri Aug 05, 2005 2:35 pm

REasons. Microsoft sucks at making games and made FL suck even more by pushing it to be done faster.
BURN MICROSOFT. "Can see lawers coming to his house."
To the batcave people. ^^

Post Fri Aug 05, 2005 5:36 pm

Jumpgates, why can u use them when ur red with them? Should be if ur red, then ur barred from using them, would force players to find appropiate jumpholes

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