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Concerning cityscapes and multiplayer "playership"

The general place to discuss MOD''ing Freelancer!

Post Wed May 18, 2005 7:36 am

Concerning cityscapes and multiplayer "playership"

FL being a multiplayer-capable game, I have to wonder why we all share the "same" parking space in multiplayer while landed on a planet or base. Anyone ever thought of somehow adding more hardpoints to cityscapes to possibly show other players' ships that are docked at the same planet or base?

Just thought something like that would add more to the realism of the game.

Aug

When all else fails...

RUN AUG RUN!!!

Post Wed May 18, 2005 7:07 pm

That's probably not possible. We play on our own freelancer game, not the servers. If we played off of the server's game, then it might be possible. But, indeed, that would be cool, very cool.

"There's my contraband, LSF 1-1, now can I have it back so I can be on my own happy little illegal way?"

Post Thu May 19, 2005 10:33 pm

This is not possible I'm afraid.

Freeworlds Mod Developer
Author of Modular Station

'There is no Good nor Evil in the universe, just perceptions and circumstances.'

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