[Object
nickname = Br01_to_Li07
ids_name = 261812
pos = -47004, 0, 88368
rotate = 0, -38, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 4
goto = Li07, Li07_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_easy
These are my jump gates in New London to the other capitals systems, they work fine too.
Try using gates instead of holes.
If you put too many objects in New York your server will crash when you player count goes up. I learned this the hard way. Put 4 jump gates in NY and as soon as I got 5 players, boom, server crashed
I have one extra jumnp gate in NY
[Object
nickname = Li01_to_Li07
ids_name = 458782
pos = -75000, 0, -50000
rotate = 0, -114, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = Li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li07, Li07_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
I don't have any extra holes in NY but here's one I put in texas.
[Object
nickname = Li04_to_Pt01_hole
pos = 50000, 0, -80000
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Pt01
ids_name = 261871
jump_effect = jump_effect_hole
visit = 0
goto = Pt01, Pt01_to_Li04_hole, gate_tunnel_bretonia
There doesn't appear to be anything wrong with your jump hole, try looking elswhere.
Edited by - White on 4/30/2005 12:55:42 PM
nickname = Br01_to_Li07
ids_name = 261812
pos = -47004, 0, 88368
rotate = 0, -38, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 4
goto = Li07, Li07_to_Br01, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_easy
These are my jump gates in New London to the other capitals systems, they work fine too.
Try using gates instead of holes.
If you put too many objects in New York your server will crash when you player count goes up. I learned this the hard way. Put 4 jump gates in NY and as soon as I got 5 players, boom, server crashed
I have one extra jumnp gate in NY
[Object
nickname = Li01_to_Li07
ids_name = 458782
pos = -75000, 0, -50000
rotate = 0, -114, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li07
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = Li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li07, Li07_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
I don't have any extra holes in NY but here's one I put in texas.
[Object
nickname = Li04_to_Pt01_hole
pos = 50000, 0, -80000
Archetype = jumphole
msg_id_prefix = gcs_refer_system_Pt01
ids_name = 261871
jump_effect = jump_effect_hole
visit = 0
goto = Pt01, Pt01_to_Li04_hole, gate_tunnel_bretonia
There doesn't appear to be anything wrong with your jump hole, try looking elswhere.
Edited by - White on 4/30/2005 12:55:42 PM