At first one suggestion for you two. As you said, many got their Nomad missions to work. So, why don't you just download their mods and have a short look into their files. I think they will agree with this.
I also have working missions against and from the Nomads and the Order in my own mod and you are welcome to download the mod (Monkey Universe 1.84) and look through the entries for these missions. Maybe you can find the differences and solve your problems. I don't think this would be stealing of my ideas or something similar.
However, I will also try to help you here a bit:
mknote: If I understood you right, you want that only ship kill missions are given against the Nomads (or from them?). For this, you should go through the vignetteparams.ini. I added the Nomad faction in every line of the other factions starting with "fc_". So, you could start with this.
Now a mission block looks like this:
[DataNode
node_id = 572
Offer_group = fc_b_grp, fc_bd_grp, fc_c_grp, fc_fa_grp, fc_g_grp, fc_gc_grp, fc_h_grp, fc_j_grp, fc_kn_grp, fc_lh_grp, fc_ln_grp, fc_lr_grp, fc_lwb_grp, fc_m_grp, fc_n_grp, fc_or_grp, fc_ou_grp, fc_ouk_grp, fc_rh_grp, fc_rn_grp, fc_u_grp, fc_x_grp, fc_or2_grp, fc_ap_grp, fc_rob_grp, fc_n2_grp
offer_text = append, 327927, TARGET_ZONE, singular, 327928, Hostile_group, plural, 327929, Hostile_group
offer_text = append, 328080, TARGET_ZONE, singular, 328081, Hostile_group, plural, 328082, Hostile_group
offer_text = append, 328233, TARGET_ZONE, singular, 328234, Hostile_group, plural, 328235, Hostile_group
child_node = 420
Then you should enter the ids from the offer_text line (here they would be 327927 and some others) into FLEd_ids and see, what kind of mission text you get. Just go through all the mission blocks you added the Nomad faction to and see, what kind of mission text it has. Every block, which does not have the mission text of a kill ships mission, you should just change again, deleting the Nomad faction from the Offer_group line. After this you should only get kill ships missions from them.
Flamebird:
As your missions are not even working, some general questions:
- Do you have entries in the vignetteparams.ini file?
- You spoke about the vignette_type. They work as follows: first is the faction giving the missions and second the faction against which the missions are given. So, "unlawful, lawful" would mean that an unlawful faction (like the Nomads) give missions against a lawful one (like a police faction.
- Are you sure that youir new Nomad faction is unlawful and your new Order faction is lawful (For example I have in my mod the new Order as an unlawful faction). Just check your faction_prop.ini
- Do you have working bases, with working NPCs of the Nomads or the Order in the systems (check your mbases.ini entries e.g.: for the "offers_missions = true" error. Be sure to work with the SDK 1.5 or the newest available version!)
- You said you have destroy_vignettes. How many do you have? You should have at least 8 for the first base and 6 more for every other base in the system, to be sure to get several missions on every base.
I hope this helps and again, you are welcome to look into the files of my mod, where I got working missions from Nomads and Order and also some other new factions.
Black Eagle