That's the thing though, you guys still think of it in terms that DA coded it poorly. For someone like myself, who knows something about game design, this is a clear sign that multiplayer was never figured into the design of the game and was added on afterwards. If multiplayer had been in mind from the beginning then you would see one of two things: either everything in the game would have been more balanced or they would have had a seperate balance that only existed in multiplayer.
As far as there 'being more' I will give you a tip about game development. Many times the following situation will occur:
Publisher: The game will be released on X date.
Developer: But we need another 6 months to finish this game.
Publisher: You have until X date.
Results of this are found all over the place. For example, why do games need patches? Are game developers inherently incompetent or something? It's because the development process gets rushed and code is never revised; if it works then move on to the next feature. Mistakes happen and entire features never make it into the game. You can thank publishers for all of that.
Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x
As far as there 'being more' I will give you a tip about game development. Many times the following situation will occur:
Publisher: The game will be released on X date.
Developer: But we need another 6 months to finish this game.
Publisher: You have until X date.
Results of this are found all over the place. For example, why do games need patches? Are game developers inherently incompetent or something? It's because the development process gets rushed and code is never revised; if it works then move on to the next feature. Mistakes happen and entire features never make it into the game. You can thank publishers for all of that.
Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x