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FLY ANY NPC craft

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 07, 2005 10:14 pm

FLY ANY NPC craft

I FOUND OUT A WAY FINALY TO FLY ANY A.I craft !! I REPEAT >>>>>ANY<<<<<<
First, with BiniQDU, OPEN UR F.l folder. now click ships.....there is a file callled " SHIPARCH" CLICK IT.

Now, find a ship that you dont realy like at all.. STARFLIER...type in 237033 (starflier)
IT will come up with a thing that says....

jason Wakiue

Post Thu Apr 07, 2005 10:15 pm

[Ship
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 14
shield_battery_limit = 14
mass = 150.000000
hold_size = 30
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup
obj = Li_star_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup
obj = Li_port_wing_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup
obj = li_Spoiler_lod1
separable = parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 400
root_health_proxy = true

[Simple
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 700

[Simple
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

jason Wakiue

Post Thu Apr 07, 2005 10:33 pm

OK, NOW LOOK FOR ANOTHER SHIP IN UR FOLDER, Use the posted site as a reference for the ship ID Numbers
SHIPS_ARCH:

237001 "Armored Transport"
237002 "Barracuda"
237003 "Hammerhead"
237004 "Piranha"
237005 "Bretonia Battleship"
237006 "Bretonia Destroyer"
237007 "Crusader"
237008 "Cavalier"
237009 "Clydesdale"
237010 "Bretonia Gunboat"
237011 "Stiletto"
237012 "Sabre"
237013 "Dagger"
237014 "Dromedary"
237015 "Starflier"
237016 "Startracker"
237017 "Hawk"
237018 "Falcon"
237019 "Eagle"
237020 "Centurion"
237021 "Titan"
237022 "Legionnaire"
237023 "CSV"
237024 "Heavy Lifter"
237025 "Kusari Battleship"
237026 "Kusari Destroyer"
237027 "Dragon"
237028 "Drake"
237029 "Drone"
237030 "Kusari Gunboat"
237031 "Liberty Cruiser"
237032 "Liberty Dreadnought"
237033 "Defender"
237034 "Patriot"
237035 "Rhino"
237036 "Luxury Liner"
237037 "Mining Ship"
237038 "Nomad Battleship"
237039 "Nomad Fighter"
237040 "Nomad Gunboat"
237041 "Anubis"
237042 "Order Ship"
237043 "Osiris"
237044 "Wolfhound"
237045 "Bloodhound"
237046 "Mule"
237047 "Prison Liner"
237048 "Repair Ship"
237049 "Rheinland Battleship"
237050 "Rheinland Cruiser"
237051 "Valkyrie"
237052 "Banshee"
237053 "Humpback"
237054 "Rheinland Gunboat"
237055 "Train"
237056 "Large Train"
237057 "Transport"
237058 "Large Transport"

NOW, Search the perticular One u want to fly lets use the "LARGE TRANSPORT" for ex. Now what i want u to do is FIND the LARGE TRANSPORT. OK, scrolll down to the part in the text that says


DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic

<<<USE THIS FOR AN EXAMPLE OF THE SHIP U WANA USE

----Select COPY)

Now, go to the other ship u want to get rid of, "Starflier"

OK, under the starfliers ID (or what ever ship u wana replace) find the similar text for >>THAT SHIP<< as i showed. NOW, DELEATE THE STARFLIERS TEXT which looks similar like the 4 data line above After that, PAST the text in the deleated spot from the starflier..... SAVE IT

NOW U HAVE A HEAVY Cargo FREIGHTER

Post Fri Apr 08, 2005 3:34 am

This is a joke....right?

Post Fri Apr 08, 2005 10:03 am

It acualy works, but the freighter dosnt have guns thoe... I didnt wana insult the fans who like the starflier or what ever, I just used it as an example the trick is
No joke

Post Fri Apr 08, 2005 11:52 am



Have a look around the forums, you should be able to find some tutorials that do this sort of thing. With the proper weapons and everything.

Post Fri Apr 08, 2005 12:08 pm

Jason! Bless you! Really mate, follow Accushot's advice and look around the forums here. You'll find a wealth of two years modding experience to pull on before you shout 'Eureka!' once more... Now if you give me a thread with decoded .ale file format or find the last unkown for sur files I for one will send you a big virtual (although platonic) hug

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