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Get(3098097218) failed

The general place to discuss MOD''ing Freelancer!

Post Thu Apr 07, 2005 11:41 am

I had the head 0 error lots, just removed the 0 and it stopped.

Here's another one, 2837983242, anyone recognise this one? this one caused a crash on my server today.

I have put FP7 in my mod as a destroyable base and it is throwing this up, ERROR: Location 2316833921 is invalid, again, any ideas?

Apart from the weapons platform one and the Fate Disappear one these are the only errors I am getting.

Btw, are the weps platforms and fate disapear ones fixable?

Chips, Is this what you meant by copying the entries from solarch to shiparch for the weps platforms

Edited by - White on 4/7/2005 12:47:18 PM

Post Thu Apr 07, 2005 3:35 pm

2837983242 = rm_space_freeport01

Check out the latest beta's of the Freelancer S.D.K. 1.5 and Freelancer Explorer v2.x

Post Sun Jul 31, 2005 6:24 pm

Chips, Wasabe,

We have tried moving the solar objects (weapons platforms) that are throwing the errors to the shiparch and renaming them from [solar to [ship..

The result, (no matter what we do or how we rename them), is a crash.

I have tried to find the thread that deals with this I have had no success.. Can someone PLEASE point me in the right direction.. ???

Do we create and sticky a thread purely for these errors and the fixes?

The subject keeps popping up with the same error questions being asked, and with no search function answers are hard to find..

Harrier..

Post Sun Jul 31, 2005 7:08 pm

The head 0 error doesn't happen any more with the later versions of FLE, i only noticed that in the first version, for what it's worth.

Post Tue Aug 02, 2005 9:23 pm

Bump...

There must be someone who knows the fix to this.. c'mon guys..

Harrier

Post Tue Aug 02, 2005 9:43 pm

I get same error. ^_^

Post Wed Aug 03, 2005 3:48 am

Remind me which error your getting again

Post Wed Aug 03, 2005 4:35 am

Hi Harrier,

Uhm did you also leave the originals in the solararch?
I only copied them over, didnt delete the originals in solarch and it works fine for me.

Post Wed Aug 03, 2005 1:37 pm

3098097218, That one. ^^
I just left it alone in my mod til I could figure out what it was and nothing has happen in my mod that has made a huge crash made by the error so I left it alone til there was a cure for this. ^^
Lets hope this post has it.

Post Wed Aug 03, 2005 2:03 pm

uhm first post has the answer on page 1

3098097218 = wplatform in solararch.ini

Post Thu Aug 04, 2005 4:51 pm

Ok...,

The Archetype message I'm talking about is one that appears on the console when you take a destroy base/installation/weapons platform, Freelancer creates the 'installation' when you are about 5 - 10 K away from the target, when you destroy the target, error messages are created in red on the console..

These may or may not appear in Flspew, but often appear in the fl-server-errors.log..

I have been collecting them for some time..and have noticed they are not limited to one archetype there are several some of which are listed below:



1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3098097218) failed

1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2710497230) failed

1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2547721671) failed

1: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(3064446595) failed

The hashcodes give us these:

ArchDB::Get(3098097218) - wplatform

ArchDB::Get(2710497230) - wplatform_ice

ArchDB::Get(2547721671) - rm_space_police01

ArchDB::Get(3064446595) - small_wplatform

There are others but these are the most consistent to appear. The most common error (3098097218) is more likely to appear in Flspew and is the extended 'X' type of weapon platform that is used in Freelancer to guard many bases etc.. it does not throw an error in the normal game.

In my attempt to isolate the problem - thinking it may be a loadout item I commented out one by one all the items in the loadout.. and tested each time..no change.. So I posted and was told to take the offending items out of the solararch.ini file and paste into the shiparch.ini renaming the items from [solar to [ship .. Did so, result was a CTD.. tried various things result was a CTD each time.

Now while these messages appear on the console (and also appear in vanilla Freelancer) they dont, (or rarely) cause a crash by themselves, but mod's stress the game engine, and a combination of several factors, like two players taking similar missions at the same time, or another minor error (voice message error etc..) they can or seem in combination to tip the server over the edge so to speak and the server resets and boots everyone.

@ Strail..

I'm not sure what you mean.. since this error is often posted about it must occur in more than one mod, so a posted fix will always be helpful.. particularly if it is a detailed 'step - by - step' answer.

Harrier.

Post Thu Aug 04, 2005 5:45 pm

So this error has a very little chance of crashing the game? Well that's good news. I got like 60 to 120 W.Ps in my mod already and don't want to go into them and fix everyone of them. Well I might have to.

Post Fri Aug 05, 2005 2:25 am

Well..,

What I'm talking about is stability.. one less error = one less thing to chase down, ergo greater mod stability..

Harrier

Post Fri Aug 05, 2005 3:48 am

I cut them all, and placed them into the shiparch.ini file - renaming the [Solar part to [Ship - which removed them from the errors for myself.

No idea why its still coming up on yours, unless in the randommissions/Killablesolars.ini file is referencing other archetypes/loadouts in the files.

I would check that file to see where it is referencing, and then also check the loadouts.ini file for its loadout as well.

Post Sun Aug 14, 2005 8:56 am

E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01)

new error just appeared has anyone come accross this one before

thx guys.

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