Wow - I respect you!! You started like me, easy and small, and will slowly progress, unlike the average person that storms in here and says "I want to remake FL, help me now", and then gives up 10 minutes later.
Anyway, look in the tutorial section for the AI sheild regen and using bots/bats. I found a tutorial there, and it works all as it should for me. I think it's in the compilation thread, along with alot of easy-ish things that you can start out with.
As for ship prices, theres two ways you can do this:
1) Find your way to DATA\EQUIPMENT\Goods.ini , and scroll down past the commodity listings. Right beneath there should be good entries as such:
[Good <------------ This square bracket is closed, as you can see in the .ini files, but this site won't let you close them
nickname = lf_hull <-------------------Nickname, is how the game recognises individual entries. The nickname must be unique
category = shiphull <------------------What the good entry is. In this case, as you can see, it's the hull of a ship. I'd be worried if it wasn't!!
ship = li_fighter <--------------------This is saying what ship hull this good entry is referring to. If I'm right in remembering, li_fighter is the patriot. I think these are in the misc. database, but I'm not sure....
price = 7500 <-------------------------This is what your after, the cost of the hull.
ids_name = 12001 <------------ids_name and ids_info are things you will see alot around the .ini files. They are the names you will see in the game, ids_name is the name, ids_info is the infocard. However, these are more comlicated and will take awhile to explain so I wont go through it here.
item_icon = Equipment\models\commodities\nn_icons\li_fighter.3db <------This is the little icon picture you see by the ship when you buy it/sell it (in the shipdealer screen). There is one individual one for every ship in the game (except maybe some un-buyable ones). There is a tutorial around here somewhere explaining how you can make your own, and they use the same idea for commoditites (and weapons/equipment too, I guess).
Yeah, see the price = listing? Thats what you want. Change that, and hey presto, your ship hull costs however much you changed it to to buy (the sell price will change to, not sure how much though).
2) Find market_ships.ini in DATA\EQUIPMENT. There will be lines like this under headers of bases - the bases are nicknamed as Br01_01 (Planet New London), Li01_01 (Planet Manhatten) etc., you can find these in the misc database.
marketgood = gf1_package, 0, 0, 0, 0, 1, 1, 1
It's the numbers your after this time. Ignore them all except the last one. The others indicate what level you must be to buy the ship, what reputation you need and whether it's sold on the base or not. The very last one indicates the price multiplyer. The price is defined in Goods.ini, like I said above.
So, if you change the last number to 5, it will be on sale for 5 times the amount listed in goods.ini, change it to 10, then it'll be 10 times the amount, etc.
On default, everything in the game (except commodities, to give a market
) is set as 1.
There you go. There is another way, in which you could set the price of equipment and mount that on the ships package, but thats more complicated. You will probabaly learn that in time, as I did.
bear in mind though, that the ships hull is not the only thing you buy when you buy a ship, so the price will most likely be more than what you said. All the equipment that comes with the ship also counts towards it's selling price.
Hope that helps, any questions, just ask.
L.D.
P.S. I hope someone else didn't reply in the time I was typing this!!
EDIT:: Yay, I got in first!! Anyway, edited spelling, and added notes on the Goods.ini example (If I droned on a bit on some of them, then sorry)
Edited by - Lethal Dosage on 3/28/2005 1:34:11 AM
Edited by - Lethal Dosage on 3/28/2005 1:35:03 AM
Edited by - Lethal Dosage on 3/28/2005 1:36:31 AM