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Trafic and enviorement

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 12, 2005 6:04 am

Trafic and enviorement

How can i change traffic in New York to maximum is there a code i want it to be realy crowded you know what i mean like in realy life

oh and one more question can i change the looks on planets

Post Sat Mar 12, 2005 7:47 am

Use the Freelancer SDK http://www.lancersreactor.com/t/download/download.asp?id=721 and open the file Universe\systems\Li01\Li01.ini

then look in the file for each place where it say Zone_Li01_pop_... and Zone_Li01_path_...
You will see some lines looking like this:

encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.260000
faction = co_me_grp, 0.260000
faction = co_ss_grp, 0.260000
faction = co_vr_grp, 0.210000

If you change them all to:

encounter = area_trade_freighter, 1, 1.000000
faction = co_hsp_grp, 1.000000
faction = co_me_grp, 1.000000
faction = co_ss_grp, 1.000000
faction = co_vr_grp, 1.000000

The system will be crowded.

I think 1.000000 is the maximum you can set it since its percentage and
1.000000 = 100%


For planets, there's a tutorial about size and stuff for planets somewhere in the tutorial forum.

Hope it help
sorry for my bad english..

Edited by - Kelvena on 3/12/2005 8:10:01 AM

Edited by - Kelvena on 3/13/2005 9:51:31 AM

Post Sat Mar 12, 2005 9:23 am

I've never really done it before, but I thought:

encounter = area_trade_freighter, 1, 1.000000 <------- This number is the total amount of encounters.
faction = co_hsp_grp, 1.000000 }
faction = co_me_grp, 1.000000 }-----------And all entries here all HAVE to mtch up to the entry above. All the entries CANNOT go over 100% (or 1.000000)
faction = co_ss_grp, 1.000000 }
faction = co_vr_grp, 1.000000 }

But, as I said I havn't really ever done this before, so I'm probably wrong...

Post Sat Mar 12, 2005 10:33 am

@GreenKiller

You must raise the density for the [ZONE entries.

The entry for Manhattan looks like the following:

[zone
nickname = Zone_Li01_001_Planet_Li01_01
pos = -33020, 0, -27925
rotate = 0, 104, 0
shape = SPHERE
size = 7000
comment = Manhattan
sort = 1
toughness = 1
density = 12
repop_time = 10
max_battle_size = 8
pop_type = li_p_grp, base_cluster_law
relief_time = 10

density = 12 <--- total number of ships
tells Freelancer to spawn max 12 ships. So if you change this to 24, there will be the double amount of ships flying around Manhattan.

repop_time = 10
is the time between spawning ships until the density is reached. If you reduce this value to 1, ship are spawned instantly until the maximum.

relief_time = 10
is the number of seconds where no ships are spawned after you have destroyed them.

The parameter in the encounters only tell Freelancer the possibility to spawn this encounter instead of another one. This will not have impact to the number of ships.

To change the look of a planet you could easily replace it with another one.

[Object
nickname = Li01_01
ids_name = 196766
pos = -33270, 0, -33039
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_earthgrncld_4000 <-- this is the planet

Change the Archetype to any out of SolarArch.ini. To really get a new look, you have to change the used textures for the planets .txm file. I think there is a tutorial here at lancersreactor.

eisfuerst

Post Sat Mar 12, 2005 11:13 am

eisfuerst - nice post

You can use a decent editor (text) to do a replace function - replacing every line which starts :

density =

with

Density = 24 ;

That way, any value that USED to be there (like density = 8) will become Density = 24 ; 8

Since the game engine will not read the comment (; 8) then it will mean every zone is 24 max population size.

Watch out though - patrols will be HUGE (you can solve this by cutting ALL the patrol paths out if needs be, do the replace, and then repaste back in...) and you may also find your computer dying on you as well

Edited by - Chips on 3/12/2005 11:12:52 AM

Post Sat Mar 12, 2005 11:22 am

O_o.. weird that i didn't think about the density... Maybe i'm too tired -_-

i'm off to sleep

Post Sun Mar 13, 2005 2:00 am

thx very much all now it shalll b3e more realistic like in real life thx

god speed

Post Sun Mar 13, 2005 2:11 am

oh one more thing i forgot what is SDK

Post Sun Mar 13, 2005 2:28 am

Well, its the Software Development Kit.

However, it is not an official piece of work at all, it is just the games ini files pre-decompressed for ease of use. Some minor errors in the coding have also been fixed as well - which means that it has good uses if you use its files as a starting point for building mods

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