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LOCKING jumpgates/holes

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 11, 2005 1:05 am

LOCKING jumpgates/holes

I did a search on how to LOCK a jumpgate/jumphole, but mostly found only threads doing the opposite, unlocking...

My main question about this is, where do the numbers in this line originate from?
locked_gate = 2926089285
(example from first entry in initialworld.ini)
Another thread suggested using the CRCCalculator, but that does not appear to work for initialworld.ini
Any other suggestions?

Post Fri Mar 11, 2005 3:27 am

The Ioncross Gamedata Creator generates the correct hashes to lock gates.

Edited by - Preacher0815 on 3/11/2005 3:28:30 AM

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