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Sound Hang

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 15, 2005 2:32 pm

Well, the reason why I'm reasonably convinced of this is simple- the game tends to hang on exiting Bases, right when the Voices start. Or it hangs after a number of minutes of nothing-in-particular, and I see the "sound reference count" errors in Spew.

Commenting out the Voices for the Bases seems to have gotten rid of the immediate hangs. Therefore... I think there's a correlation.

Commenting out the Voices for the Factions in Faction_Prop reduced the errors in Spew to nearly zero, and massively increased the stability of the mod. That "sound reference count" error is almost certainly a killer.

At any rate, I don't think this is a panacea, but it helped make my mod a lot more stable, and the difference was immediate and obvious...

Now... I will add some confusion to the record, and say that none of this seems to apply to MP. MP is waaaaaaaay more fault-tolerant than SP- my mod functions as advertised in MP, but has all sorts of issues in SP. So that's another dimension to this problem, and explains why so many TCs mods, like FreeWorlds, have had to become "MP only".

I've been trying to get Warriors of the Sky to have at least a few areas that are SP-compatible... and elminating Voice-related errors seems to be the last piece I needed to complete this puzzle.

Edited by - Argh on 3/15/2005 2:38:11 PM

Edited by - Argh on 3/15/2005 2:56:17 PM

Post Tue Mar 15, 2005 3:13 pm

Since you are adding confusion, I will add some more. I work and test in Sp only, the MP part is covered by the teammembers. The only conclusion I can draw is that apparently your environment is different from ours, we do not have and did not have that many voice errors.

BuckDanny

Post Wed Jan 04, 2006 10:26 am

Can someone help me to pinpoint these errors

WARNING: Voice message 2351700488 is invalid for voice 3073825485
WARNING: cockpit aspect (1.851852) is not PC-compatible?
WARNING: Voice message 2351700488 is invalid for voice 3073825485

I know its happening from a new base, i know which base, i dont know what the 3073825485 is refering to or how to find out crctoll tells me in NNvoice but there must ba a way to narrow it all down.

i agree with argh it does eventually cause ctd and random as well

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