Argh,
We had this problem ourselves.. and Buck danny found and fixed it for our mod. I will post some stuff I got from him when we were looking at it.. it may help..
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From Buck:
I did some study on the voice messages errors.
These error messages are obviously generated because there are no voice messages present in the files for the Epsilon systems and bases.
There are 2 separate situations to take in account:
· Voice messages coming from the traffic controller from the Epsilon bases
· Voice messages coming from ships in Epsilon systems space
Fixing this is not impossible, but it will require a huge amount of work. I will paint the picture:
· Recording with male and female voices the names of all the newly created bases and systems is the least of it. So far I have located 10 different voices. More time consuming will be adjusting them to the FL sound color (for each voice profile), to make them fit in, in an acceptable way. We have to create fragments for roughly 20 systems, 4 bases on average + all the Epsilon faction names times 10 voices = 900 voice fragments.
· Next and far out the most time consuming will be to determine the hash codes for all the separate messages, and to determine to which voice file and to which voice profile they have to be connected. Importing them in the voice utf files. This has to be done for each of everyone of them separately. This would require importing 80 voice fragments in 30 utf files each. (Each voice has 3 different utf files to generate a random effect I suspect). And this is for the in space communication only. There are also the voices of the traffic controllers to fix. Which means adding roughly 80 voice fragments to 10 utf files for that.
My suggestion would be:
I thought about removing the Msg_id prefixes in the Epsilon systems, but that will solve only part of it and probably generate other error messages.
· Eliminate all voice messages from the alien Epsilon factions, since they are or should be connected to Epsilon systems and bases, or not connected at all like the nomads are. The nomad have no voice messages assigned to them. Which makes sense, why would they communicate in english and do we have any knowledge of how their communication system works and do we have translators? The same is valid for the alien Epsilon factions. This will greatly reduce the error messages.
· Another option to further reduce the error messages is to remove the traffic controllers from the Epsilon bases.
· The humanoid Epsilon factions are connected to existing Freelancer systems, so they are generating the same amount of error messages as the genuine FL factions do.
· Accept the remainder of the error messages to be present, they do no harm.
Anyway it is not possible to remove them all without fixing all those entries and files.
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Followed by:
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With the tool from Watercoolerwarrior and an updated version of Accushot’s tool, I was able to unrattle the mysterious voice error messages generated by the traffic controllers.
It seems that I have found a method that will fairly easy remedy all Epsilon bases generating these error messages. This involves inserting empty voice segments into the various voice files, creating entries in voice.ini’s and the tool from Watercolloerwarrioir or Accushot will tell me the hash.
The effect will be that these error messages are gone. The actual message that you will hear will not be different. Where normally the base name is mentioned, that segment was earlier skipped because it could not be found, now it will find a segment that contains nothing.
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The modifcations reduced our problem to almost nil....
Btw.... Credit Buck Danny for this if it helps you please
Harrier...