Sun Mar 06, 2005 4:57 pm by Argh
Yes, you can do what you want. In the gun's ini, set these two things:
force_gun_ori = true (it's false by default)
turn_rate = 0 (it's 90 by default)
You must change *both* things to make guns fixed-forward.
But, I should note that FL's AI wasn't designed to deal with guns that cannot pivot.
To get the AI to shoot well for my mod (Warriors of the Sky), I made seperate, AI versions of every gun, which can pivot. I then locked down the degrees of freedom for each gun in HardCMP, so that the AI would be able to pivot the guns, but not very far. This combination makes it *look* like the AI cannot really turn its weapons, and is firing forwards, but actually allows it to turn the guns a little bit.
If you're going to do this with "vanilla" Freelancer... you will more-or-less have to build duplicates of every single Weapon and also have to redo the Loadouts for every single ship. It's not that big of a pain to figure out how to do this with Find-and-Replace operations, but it is something that'd need to be done, or the AI wouldn't give you a very good game.