Bit of a prob with ships multiple skins
Hi guys, hope u can help with this one. I do have a solution, but its a pretty nasty and unfriendly one so hopefully u can think of an easier way.
The problem
Working on a mod and i`ve added 6-7 different skins for the civillian ships. The new skins have all been to replace all of the ships, not to be usable separately. So, when the ship appears in the game and is the first one seen its ok. But, then any other ships that spawn all use the same skin, not the one they are meant to be using.
I`ve looked into the mat files using UTF and seen the tga`s that the MATs use and they all have the same file name even though its actual mip0 data is different. Is there any way of making this work other than rename all of the tga in every mat file and change the CRC/Hex thingy that was taught in the creating new ship icons tutorial. I`m not even sure if the this would work anyway.
I have added separate entries for all ships into shiparch, each with their own entries for the mats and i`ve added the ships into mshipprops.ini as well which i had hoped would be enough.
If it comes to it then i will remove the new schemes from the mod, which would be a shame cos it looks pretty good having GMG blackeagle`s going around.
Any ideas?
The problem
Working on a mod and i`ve added 6-7 different skins for the civillian ships. The new skins have all been to replace all of the ships, not to be usable separately. So, when the ship appears in the game and is the first one seen its ok. But, then any other ships that spawn all use the same skin, not the one they are meant to be using.
I`ve looked into the mat files using UTF and seen the tga`s that the MATs use and they all have the same file name even though its actual mip0 data is different. Is there any way of making this work other than rename all of the tga in every mat file and change the CRC/Hex thingy that was taught in the creating new ship icons tutorial. I`m not even sure if the this would work anyway.
I have added separate entries for all ships into shiparch, each with their own entries for the mats and i`ve added the ships into mshipprops.ini as well which i had hoped would be enough.
If it comes to it then i will remove the new schemes from the mod, which would be a shame cos it looks pretty good having GMG blackeagle`s going around.
Any ideas?